PRAGMATIC VEX 1 | LIMIT SURFACE SAMPLING | PRE-GENERATING A POINT CLOUD ON THE SUBDIVISION LIMIT SURFACE
made in Houdini 19 for Advanced by Yunus Balcioglu
When we are talking about creating a lot of points, we can not avoid pre-generating them for maximum performance. It might not always be applicable but when it is, the performance gains can be quite significant.
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