PRAGMATIC VEX 1 | LIMIT SURFACE SAMPLING | SCATTERING & GENERATING POINTS ON THE SUBDIVISION LIMIT SURFACE
made in Houdini 19 for Advanced by Yunus Balcioglu
If you have access to the subdivision limit surface by patch IDs and the patch UVs, then surely you can scatter points on the limit subdivision limit surface just like you scatter points on a polygonal surface.
And this is exactly what we are gonna do in this chapter.
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