Procedural Walls

The Houdini Engine, created by Side Effects Software, brings us the power of procedural techniques without the need of a ton of heavy programming and math. Throughout this course, we will look at how we can utilize the Houdini Engine to create Procedural Walls that can change shape and be utilized in your own game development projects. We will look at ways to construct a more intricate system of Houdini Digital Assets to perform very specific tasks and give you the most control over variation and placement. By the end of this course, you will have your very own procedural wall system, that will serve as the underlying foundation to a larger and extensible system.

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Category: Modeling