Compositing Props for World Partition with Houdini & PCG
ERWIN HEYMS
Learn how to create and composite foliage and props on a Massive Worlds scale using Houdini and PCG. A method that allows teams to iterate and collaborate on procedurally dressed environments, using unified prop grids in Unreal, fully compatible with world partition workflows. The participants will be shown how to use the upcoming Massive Worlds Toolkit v1.2 compositing pipeline. This toolset allows them to combine various sets of Houdini generated point clouds of foliage and rocks from different biomes with road props and RVT decals. Using a PCG driven widget in Unreal, you will then learn how to instantiate or re-instantiate these objects into an open world environment, with the simple click of a button.