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sidefx-houdini-list September firstname.lastname@example.org
- 26 participants
- 23 discussions
non-hardened environment variables in IFDs? 7 years, 12 months
Is it possible for Houdini to *not* expand environment variables when writing to IFD? More generally, what options are there for dealing with relative paths when moving from one's local machine over to a render node? For a given project, I tend to create a directory tree with one or more .hip files in the root folder. Resources are then referenced as $HIP/shaders, $HIP/maps, etc. In the ROP, I'll then prepend my output filenames with $HIP/render/diff, $HIP/render/spec, etc. This works great on the local machine. However, writing to .ifd, the $HIP (or any other environment variable) gets expanded. My hack is to run a post-render script that does a search/replace of the hardened strings, converting them back to envvars. Of course this only works with ascii IFD. I'd be very interested in hearing how others deal with path issues ... Cheers, Darran. P.S. I've got a nagging suspicion that I asked a similar question on the list last year. Can't find a reference to it in the archives though. -- Darran Edmundson [darran at edmstudio.com] http://www.edmstudio.com
- 5 participants
- 8 comments
sorry, one more time! test 11 years, 1 month
access 2D texture in SOP ? 11 years, 1 month
sorry if this is a trivial question but how do you access to a 2d texture seq on disk from a VOP SOP ?
- 2 participants
- 1 comments
testing again 11 years, 1 month
test again 11 years, 1 month
testing 11 years, 1 month
H9 popup windows relocated 11 years, 1 month
Hi there, Just before I'm sending an bug report to SESI I want to check if it's not some GFX card issue that can be resolved in another way. When I open the main file menu in the left top corner the window is relocated vertically in a way that is half outside of the screen. So I have to drag the whole Houdini window down to just open a file. Very annoying as you can imagine which makes me think it's only me having this error. Also other menu's on nodes have this behaviour. Maybe even more dislocated/offset in that case. If you don't release the mouse after the new window pop's up the mouse pointer is offsett as wel. Just updated to the last H9 build and latest GFX driver. I'm working on WindowsXp with NVIDIA 7900GTX, directX9, driver 162.18 So anyone had this as well? Is it my GFX driver or other non-houdini Windows Xp stuff? Or should I hassle SESI about it? cheers, benS
- 3 participants
- 4 comments
Houdini 9's New Backend: A Python Interface to Rendering 11 years, 1 month
H9 MasterClass Evening Series - Toronto Tuesday September 11th 5:30pm-6:30pm Houdini 9's New Backend: A Python Interface to Rendering When Houdini starts a render, it sends a scene description to the renderer. In Houdini 9, this is done through a new Python back-end. Mark Elendt will present an overview of the new Python API and discuss some of the features of the new interface. Most of the presentation will be looking at code and API diagrams; there will be very few pretty pictures. This class is for those with an understanding of a programming language (preferably some Python experience), an understanding of a renderer interface (ie. RIB, .mi, OpenGL) and a basic understanding of how Houdini objects work. Instructor Mark Elendt, Senior Mathematician, Side Effects Software Seating is limited. Reserve yours today! To register, please visit: http://www.sidefx.com/index.php?option=com_content&task=view&id=857&Itemi...
Introduction to Houdini 9 - Toronto 11 years, 1 month
Introduction to Houdini 9 - Toronto Thursday, September 13,2007 - 9:30am-11:00am Contact training at sidefx.com to register! TORONTO, ON FREE 1.5 HOURS This lecture presentation will cover a basic introduction to Houdini software. Topics include: Houdini 9 interface, modeling, and basic procedural effects. Not mandatory, yet if you wish, you may bring your laptop with the latest Houdini 9 Apprentice preloaded and you can get the added benefit of following hands-on with the instructor as well as listening. Attendees do not need any specific Houdini experience. A basic understanding of 3D animation software would be helpful but not required. For more information, including location address, http://www.sidefx.com/index.php?option=com_content&task=view&id=867&Itemi...
sim files 11 years, 1 month
hi is it possible to compress sim files on the fly and read them in from compressed file sequence? I think this is possible in renderman for brick maps and point clouds and I think I saw somewhere that houdini also supports this for i3d or something? thanks -- Zoran Arizanovic http://arizanovic.blogspot.com/
- 2 participants
- 1 comments