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sidefx-houdini-list March firstname.lastname@example.org
- 56 participants
- 28 discussions
Houdini Trainer // Ex'pression Pro // Pixar 7 years, 8 months
Houdini Trainer Ex'pression Pro, Emeryville, California The successful candidate for this position will be responsible for specialized effects animation training for Pixar Maya FX artists. Responsibilities include hands-on small group classroom presentations of Houdini software tools and production techniques. This will be for a 2 month course for October/November with a time slot of either Tues-Thurs evenings or Saturday. * Houdini Power User * 3+ years Houdini experience in production. * Ability and enthusiasm to develop and conduct training classes. * Excellent interpersonal and communications skills required. * Recent experience using Houdini in production * California based, Bay Area preferred but willing to fly in trainer once a week * Experience in public speaking for small to large groups * Familiarity with the curriculum development process Support for learning materials will be provided by Side Effects Software. Please contact aosiow at expression.edu with HOUDINI TRAINER in the subject line with an attached resume and link to demo reel.
- 21 participants
- 44 comments
cam clipping planes through in viewport limits 7 years, 10 months
There appears to be a threshold of how close a cam clipping plane can be when looking through a camera in the viewport before the viewport stops showing any changes. The majic number as far as i can tell is .001 Is anyone aware of a way to change this? Or if its a limitation of the viewer itself?
- 3 participants
- 4 comments
new points at center of poly faces 7 years, 10 months
Hi, I need to efficiently get a new point at the center of all my current poly faces.. i'm sure there are multiple ways to do this, but my current method of : [input polygons]-->[facet(uniquepoints]->[primitive (scale to 0.001)]-> [fuse] is a little slow.. any other suggestions appreciated M
- 10 participants
- 15 comments
hscript fbximport has no option to import subnets as null nodes... workarounds? 7 years, 10 months
hscript fbximport has no option to import subnets as null nodes... so i cant import a fbx inside a script and get it to look the same as a manually imported fbx with "Import Null Nodes as Subnets" unticked. i have just submitted this as a bug so I am looking for workarounds... Now I know i can script something up to replace the subnets with nulls after import but if i can get away with not having to that would be preferable. If you have some code kicking about that would be good too. any easy ideas ?
Old School Blog 7 years, 10 months
Houdini Hip Tricks Volume One and Two 7 years, 10 months
Hi guys I'm very proud to share with you my latest Houdini Training also I'll like to say thank you to you, the wonderful community of Houdini Users, you guys rock!! this tittles are also yours. Cheers!! *cmiVFX Releases SideFX Houdini Hip Tricks Volume One and Two* *High Definition Training Videos for the Visual Effects Industry* *Princeton, NJ (March 28, 2011)* ? cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. Why build one kick ass VFX video when two is twice as nice! We have never been more fired up to release a training video in the history of this company. Everything you wanted to know, delivered fast and furious through our ground breaking, ever evolving web based delivery player system. In these two videos, you?ll learn how to make production ready user friendly tools that will captivate your audience time and time again. Since Houdini is way more than just a 3D application, you will see it from a framework point of view. You`ll understand how you can solve any kind of situation you might encounter, using the tools in ways they were never dreamed to perform in that way. As a testament of the power and flexibility of Houdini, we?ll try to keep it simple and understandable by encapsulating some very interesting areas of Houdini. When you?re done with this set, you?ll have several tools to use, and have lots of ideas of how approach and develop your own tools. To call it Magic, is a true understatement. How can you put a guarantee on perfection? Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! Don?t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system. *Brief Introduction* Welcome to the highly anticipate "HIP Tricks" video set, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true comradery that is a true CG pipeline. There is a reason that cmiVFX stands alone in the high end market?. IT'S NOT EASY TO DO! However true, we take pride in our sadistic need to provide the latest and greatest training in our industry so that digital entertainers can tell their story. We will work with ANYONE that has something fantastic to offer? wether it is a student half way around the world, or another training company that wants to work with us on a video title. We will always pull together with the right people to make the best training the world has to offer. Expect great things? ALWAYS! ||||||||||||||||||||| *Houdini HIP Tricks Volume 1 * |||||||||||||||||||||| http://store.cmivfx.com/tutorials/view/294/Houdini+Hip+Tricks+Volume+1 *A Hip Autopsy* In this first volume you will learn how to dissect any Houdini Hip scene, and figure out how that scene is put together. This is great for exploring sample scenes, other artists scenes to assist you in the creation of your own. We will also go over some tips to make your projects more solid and show you were you can get help from the great Houdini Artist Community. *Feather Tool* For this chapter set we will build a hero feather system used for close-up shots. This tool will give the artist total control using Houdini's ramp widgets so that it makes for a great user experience. In the process we'll learn how to map ramp parameters to control parameters of our tool. *Earthquake and Fischer Cracks. * In this section we will create a multi-purpose ground cracking tool, putting special attention on making it easily modifiable, and in realtime. The art of making it solid and getting predictable result, doesn't mean that its simple. The final result is a very high end production ready tool that can be used in many scenarios. This chapter alone is work the price of the entire volume set. ||||||||||||||||||||| *Houdini HIP Tricks Volume 2 * |||||||||||||||||||||| http://store.cmivfx.com/tutorials/view/294/Houdini+Hip+Tricks+Volume+2 *Row Row Row Your Boat* Using Houdini Ocean Tools plug-in (HOT), we'll create and ocean that emits foam and splashes. We then we'll add a ship that floats on the ocean in which the movement of the ship will be driven by the ocean. Once we do that, we'll use the floating, moving ship to deform the ocean as it advances and emits spray at collisions with the waves. *Pixelated Game* Believe it or not, we'll will build a complete playable game inside Houdini, using out-of-the-box tools and a little bit of Python code. This project is a real statement that Houdini can do just about everything that you can throw at it. Don't think of Houdini as a 3D app, think of it as a 3D Operating System. *Alvaro Casta?eda* Alvaro Casta?eda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I've done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He'll soon move to Toronto to continue his career as a Houdini Generalist. *Project Contents* All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you! This video is available today at the cmiVFX Store: http://store.cmivfx.com/ *About cmiVFX* cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. ? 2010 cmiVFX | cmiStudios. All rights reserved.
- 2 participants
- 1 comments
Updating fluid points in SIM_Solver 7 years, 10 months
Hi all kind people of the list, I'm writing a SIM_Solver that intends to also handle particle fluids. My first approach is to just use the existing flipfluid or sphfluid SIM_Objects do all calculations on these (this is without the microsolvers and popnets that come with them). I have however run into problems. I can easily extract all point data from the geometry of the SIM_Object to create my simulated fluid (from geometry points). But I've noticed that an update on these points is not the way to handle this, as they move the actual geometry and not only updates the values. (So no rewind e.g.) Now what I ask is if it is even possible to work on the fluid objects particles / points directly in the SIM_Solver? Or do I need to make some sort of extract/insert microsolver that my SIM_Solver can communicate with or should I think of a completely different solution? - Tor Sterner
Auto-resize voxel sim 7 years, 10 months
Hi, I've figured out I can have an auto-resize based on the density field by bringing it in sop and convert it to iso with a "Convert Volume Sop". Than I use that geo on a "Gas Resize Fluid" to do the automatic resize based on its bounding box. I'm going to create a hda for that but I'm wondering if I'm missing something and reinventing the wheel. Is it already possible to it directly with "Gas Resize Fluid" or an other node inside dop? Fran?ois
- 3 participants
- 4 comments
Handle callbacks with HDAs? 7 years, 10 months
Hi everyone! I have a digital asset with a parameter promoted that has a handle assigned to it. This parameter also has a python callback script attached to it. Changing the parameter using the slider or directly entering values engages the callback script fine. However, if I use the handle assigned to this parameter, the values of the parameter changes, but the callback script is not called. Would this be the expected behaviour? Thanks! Regards, Alvin
- 5 participants
- 7 comments
OT Google logo 7 years, 10 months
So it's Harry's birthday today.. and he got his own google logo! Todays measure of sucess, eh? Sorry for the OT. Had to share. Cheers, r.
- 2 participants
- 2 comments