I'm trying to create a series of particle showers to fall with each
Location source being a separate color.
Ideally, what I'd be able to do is create a ramp and then depending on how
many copies of the particle I use, they show up as a different color. 2
showers would take the extremes, 3 would split it, 4 would divide it into
however, I'm not sure the best way to do it. right now, I have the POP
network running into a Copy and then that creates groups and goes to a
Color node, but I have to create a Color node for each group, and I'd like
to make it procedural.
Also, would I Merge it back together? for whatever reason, when I'm doing
that currently, it's only taking the color of the top Color/Copy node.
Anyone have any suggestions?
This is H10 if it's different in newer versions.