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sidefx-houdini-list February firstname.lastname@example.org
- 20 participants
- 13 discussions
Bullet and animated object 5 years, 2 months
I have been looking at the latest Bullet video from sidefx, and tried all examples which has the Bullet Glue SOP node, works fine, and looked at Jeff W example of the crumbling ground, and I can recreate that. But, a big but, I need to use animated base geometry, think spaceship hitting a mountain side, the space ship will be driving into the mountain, just the pieces that are flying of the ship should be active and fall to the ground, ship continue on its course (use animation). When I do this using constraints, it works fine for 30% of the pieces, the rest goes crazy. So for the spaceship example, I constraint the backside of the spaceship that is going to be the last to hit the mountain. I am using a sop solver connected to the glue network constraint to delete parts of the glue network. Cheers -- Jens Martensson
- 1 participants
- 0 comments
deforming one mesh with another different mesh 5 years, 2 months
deforming one mesh with another different mesh I know the lattice sop can do it but I know there is something better. I have done this with a vop sop and some point cloud operations in the past but don't have that example with me, so i don't feel like re inventing the wheel. SideFX probably have made this into a sop by now anyway. So can anybody point out what i am looking for here... thanks Robert.
- 4 participants
- 6 comments
Compatibility with alternate Houdini gcc versions 5 years, 2 months
Hi, is anyone out there running a different gcc version of Houdini than is recommended for their Linux version? i.e running a Houdini gcc4.1 build on a platform like Centos 6 (for which it is recommended to use the Houdini gcc4.4 build) Our developers are interested to know if it works without issues as this would save them having to switch compilers per application (our Maya/Nuke/boost/everything else are all set up for gcc4.1) thanks Miles --
- 4 participants
- 3 comments