We are working on a shot where we have to create a travelling energy effect. My approach is very simple just copied nicely simulated pyro volumes on trail of particles with some copy stamping parameters to get variation in time, size, rotation, density, heat and temperature.I've a 7 volumes (density, vel, rest, rest2, temperature, heat and fuel) which are coming from simple pyro simulation. I copied those volumes on a particle simulation. Now I got number of volumes = 7* number of particle which is obvious.
Now if I render with motion blur, it's not taking particle velocity in account. I tried to create a velocity volume from particles then merge that with copied pyro volumes, but it also not considering particle motion. Is there any way to merge back those volumes and get 7 resultant volumes?How to get motion blur relative to particle velocity?
I've tried so many ways, but nothing seems to work.