How about splitting it into two simulations? You can source the fluid
from your desired location outside the sphere, when particles collide
with the sphere you kill them. Then in SOP's you build a new source from
the particles that die on the current frame, but slightly displaced by
the normal of the sphere, so they are inside. Then in the second
simulation you can source from those points and have this fluid collide
with the inside of the sphere.
The cool thing about this, is that it can work in any situation with any
piece of enclosed geometry :-)
Nick, be Nimble
-- 2014 the year where things become clearer --
+31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
On 24/02/14 13:30, Dominik wrote:
> Hey list,
> Is it possible to make flip collide but only from the normal direction. Let me explain. Ie: I want to pour liquid from the outside of a sphere, but when the liquid enter the sphere, I want it to start colliding with the sphere interior.
> I'm thinking about giving a group to particles inside the collision object and use this group in my static object. But I'm not sure it will work because the collision is apply to the flip object and not per particle. I will try some ideas today, but if you think to a solution, let me know.
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
I started to work on the integration of Fabric Splice into Houdini:
A kind of portable VOP graph if you will ;).
My free time on this project is very limited and I think it could evolve
into something very interesting. The github repo will be public very soon,
but if you are a developer with good Houdini knowledge and would like to
contribute just let me know !
I'm on vacation spending my free time (ie, when children are away) watching
some Houdini tutorials.
I'm doing some early steps VEX, watching that passionating Tutorial that
happens to be in russian... https://vimeo.com/149419641
at 17' the "teacher" is writing this :
int pts = primpoints(1,0);
I can't find with google or the VEX help files what does the [ ] stands for.
Can someone briefly explain or direct me to the correct help or even a
BTW any good VEX tuts for starter is welcome ;)
Thank you and Merry Christmas !