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- 6 participants
- 3 discussions
Flip collision in normal direction only? 2 years, 1 month
Hi Dominik, How about splitting it into two simulations? You can source the fluid from your desired location outside the sphere, when particles collide with the sphere you kill them. Then in SOP's you build a new source from the particles that die on the current frame, but slightly displaced by the normal of the sphere, so they are inside. Then in the second simulation you can source from those points and have this fluid collide with the inside of the sphere. The cool thing about this, is that it can work in any situation with any piece of enclosed geometry :-) Cheers, Nick, be Nimble -- 2014 the year where things become clearer -- +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble On 24/02/14 13:30, Dominik wrote: > Hey list, > > Is it possible to make flip collide but only from the normal direction. Let me explain. Ie: I want to pour liquid from the outside of a sphere, but when the liquid enter the sphere, I want it to start colliding with the sphere interior. > > I'm thinking about giving a group to particles inside the collision object and use this group in my static object. But I'm not sure it will work because the collision is apply to the flip object and not per particle. I will try some ideas today, but if you think to a solution, let me know. > > Thanks > > Doum > _______________________________________________ > Sidefx-houdini-list mailing list > Sidefx-houdini-list at sidefx.com > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
- 5 participants
- 8 comments
SpliceHoudini 2 years, 5 months
Hi, I started to work on the integration of Fabric Splice into Houdini: https://vimeo.com/126371420 A kind of portable VOP graph if you will ;). My free time on this project is very limited and I think it could evolve into something very interesting. The github repo will be public very soon, but if you are a developer with good Houdini knowledge and would like to contribute just let me know ! Cheers, Guillaume
- 8 participants
- 20 comments
Partime Contract Labor Available 3 years
My company is looking for some part time animators for surge work. Houdini is our preferred animation package, but if you know Maya too that's a good bonus. The work is in Redondo Beach, CA, and we can only hire U.S. citizens. If you're interested, email me off the list with your resume. Dave Johnson Senior Technical Director Aerospace Systems Communications Northrop Grumman Corp.
- 9 participants
- 16 comments