Here's my scenario :
I have a box, falling onto an ice-cube. When the box falls on it, the ice
The ice-cube is paked-fractured (pre fractured).
The RBD explosion is superb, everything is superb and under control.
The Ice-cube has its pieces exploding and flying through the air, and then
they are falling down on the floor, bouncing all around.
Now, for "visual" reasons, I'd like to scale down the size of the pieces
while they are in the air, and have them fall down (smaller) on the floor.
ATM, in dop I'm using a Solver-Sop with an AttributeVOP inside with an
My problem is I can't find a usable pivot to have the pieces scaling around
their actual (and dop-updated) position.
So, how could I have a packed RBD with the pieces having their size