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[Sidefx-houdini-list] Transform Alembic /obj level geometry
Monday, 23 December 2013 Mon, 23 Dec '13
Hi! I'm trying the Alembic exchange workflow in Houdini and so far I love it. Nevertheless I'm wondering if I'm the only one who is missing transform parameters when importing archives at object level that contains a object hierarchy. I completely understand the lack transform parameters when, in larger in a studio environment, you use Alembic to import def animated geometry. How ever, what is the approach when you get some model out of Maya through Alembic that needs to be repositioned and/or animated? During the modeling process most pivot points and orientations of groups have been set, but currently it seems to me that all this is lost during the Alembic exchange. Looking forwards to your thoughts and hopefully a workaround. -- Cheers, Nick, be Nimble +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble