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[Sidefx-houdini-list] DOPs constraints
Thursday, 19 November 2009 Thu, 19 Nov '09
Hey Ben, I don't suppose just keyframing the Activation field would work? I think it works for constraints like rbd pin constraints, for one object, but I think you may be using multiple objects not sure how to do that.... Alvin On Thu, Nov 19, 2009 at 3:17 PM, Ben Schrijvers < ben.schrijvers at guerrilla-games.com> wrote:
Hi there, Still searching for a solution... I actually think now that I could spot the constraints I want to disconnect during the simulation. The question is now: how can I break a constraint on certain frame? I can't seem to be able to use the Delete Dop. Neither by deleting inside the object nor in the Relationships (object?) on top of the details view. Any of the constraint of affector information is considered to be data? The Affector Dop only seems to be able to add affectors but not deleting/overwriting. Any tips or tricks? cheers, benS Ben Schrijvers wrote: > Hi there, > > I've got a bunch of RBD object that all have a certain amount of > ConRelTwoState constraints. > How can I break (switch status) all constraints to one specific object > if only one of the constraints is broken. > > Hopefully I can avoid using the script solver so I can put my solution > easier in a DOP HDA. > > cheers, > benS > > _______________________________________________ > Sidefx-houdini-list mailing list > Sidefx-houdini-list at sidefx.com > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list > > _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list