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[Sidefx-houdini-list] Transforming Vertex Normals?
Tuesday, 27 October 2009 Tue, 27 Oct '09
I am working with a lot of geometry that needs to go into Maya as connected pieces so I promoted my Point Normals to be Vertex Normals and Fused the geometry. But now I am realizing that Transforms don't transform Vertex Normals, only Point Normals. Is there a way to get Vertex Normals to transform like Point Normals? I am guessing "No", and the only way to do this is keep it as Point Normals and promote/fuse as the last step. H10.0.295 on Linux Thanks, Craig