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[Sidefx-houdini-list] Forward Kinematics in Houdini
Friday, 30 April 2010 Fri, 30 Apr '10
2010/4/30 Edward Lam <edward at sidefx.com>
Pablo Gim?nez wrote: > Another thing, what is the different between InverseKin CHOP and IKSolver. > The performance is the same? > When is better to use one or the other? The IKSolver is meant to work with mocap markers where each bone can reach for an arbitrary number of markers. So it's not really comparable. For traditional character rigs, use the InverseKin CHOP.Ok good to know
> And finally using InverseKin it doesnt explicitelly overrides nothing in the > bones parameters, so I guess it is puting the rotation transforms in the > bone's pretransform???? The bone object has a "Kinematic Solver" parameter that indicates the path to the InverseKin CHOP to use for its rotations when computing its local transform. By doing so, this frees the Bone's regular rotation parameter for FK keyframe animation.Makes sense. So the blend parameter controls when the bone will use the rotations from CHOP or from its own rotations, isn't it? thanks
Regards, -Edward _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list-- Un saludo Best Regards Pablo Gim?nez