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[Sidefx-houdini-list] advice on a "set shot" workflow inwindows!??!! (WTF)
Thursday, 27 May 2010 Thu, 27 May '10
Hi Marc, I'm familiar with a studio who's founding tech management people decided they could make feature animation films with windows and Maya. We all know that the amount of infrastructure required to use Maya in a large production can get pretty out of control - because automation and pipeline interfacing is difficult in the first place, and it does not leverage the file system in any of the useful ways that we take for granted. If you're used to to not leveraging the file system though, it's not such a leap to imagine that you don't need the file system at all, and that windows is therefore Ok. Did this work out in the end? In my opinion and that of many others - absolutely not. It was disastrously expensive. The amount of python/Qt infrastructure required got totally out of control, and was never finished. If however you asked one of the young artists that is comfortable with Maya on Windows "was it a success?" - they would probably say no as well - because they just want to save out a playblast and a Maya scene file at the end of the day, and instead they had to cache geometry and do other pipeline type things that every artist hates to do at big studios. My point being - it can be done - but only at tremendous expense, and everyone will be miserable about it the whole time anyway. There really is no getting around Houdini and Unix for a lean startup in my opinion. Cheers On 27 May 2010 01:48, Marc Horsfield <march at blackginger.tv> wrote:
Have we gone through this whole discussion just to come back to the point of "Use linux, it's easier"? Seems like it to me :). windows + no automation = good luck with that? M Ammon Riley wrote: > On Wed, May 26, 2010 at 12:27 AM, Marc Horsfield <march at blackginger.tv> wrote: >> We investigated something like this here since there was, uh.. resistance to >> linux at first, but it seems like all you end up doing is replicating a massive >> amount of functionality that comes for free with the shell. > > Absolutely. But at the same time, it's far easier to control than the shell. At > one point, I rewrote a significant chunk of the shot-setting code at R+H, and > it's a byzantine collection of scripts, made that much worse by having the > studio standardized on tcsh (bash or zsh would have made things much > simpler). > > FWIW, I even automated the "set shot" system at R+H, so that you could > log out, log back in, and all of your shells would reset themselves to the > shots they were in when you logged out. Consequently, after the first time > the artist set their shells up for their shots, they didn't even have to re-do > the "set shot" junk. (KDE + Konsole + DBUS for the win!) > >> And even if you eventually reach that point, you're still a little bit hampered >> by the interface that you've built. Unless, of course, your interface looks >> suspiciously like a shell ;). > > Nah... just provide a menu option for "open shell here." You can have your > cake, and eat it, too. :) > > Cheers, > Ammon > _______________________________________________ > Sidefx-houdini-list mailing list > Sidefx-houdini-list at sidefx.com > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list > _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list-- ======================================= Andrew D Lyons | Digital Artist | http://www.tstex.com =======================================