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[Sidefx-houdini-list] Sharing animation with Max
Thursday, 7 June 2007 Thu, 7 Jun '07
Sean Lewkiw wrote:
> > At DNA we had a custom sop that read a point cloud format and > deformed the input mesh accordingly. It worked very well for taking > Maya animation in to Houdini. Might be time to crack open the HDK... > unless someones done this? We've just finished up exactly this here, a Maya<->Houdini mesh cache/camera/light translator. Could this be the most re-invented wheel ever? Every single studio that uses Houdini must have a version of this tool, which took some tools dude in a dark corner three weeks to write. This one utility must account for a complete man-year of work per year across the world.OK... Because Sean said every studio has to write their own I did. http://www.sidefx.com/exchange/info.php?fileid=389&versionid=389 That's a python script to convert a sequence of obj files into a .pc2 file. Seems to work a treat so far. Now... to write our own camera/light translator ;) Thanks all for your help! Beers, r.