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[Sidefx-houdini-list] Artist interested in code
Saturday, 14 July 2012 Sat, 14 Jul '12
'yer welcome. If you are anything like me (and spent your school days on classics and theatre instead of sciences and math), spending time on introductory CS courses can work well. If just to give one a vocabulary with which to approach more 3d oriented tasks. And when the inevitable math goes vertical, sites like http://www.khanacademy.org/ can help one over the triggy humps (as does wandering into IT and asking "whether anybody would like to help you with your math homework" :-). ps. http://mail.python.org/mailman/listinfo/tutor/ Cheers, Christopher Christopher Stewart Vancouver, BC 3D TD | VFX IT On Sat, Jul 14, 2012 at 8:34 AM, Neil Scholes <neil at uvfilms.co.uk> wrote:
These are great links Thanks Chris Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 13 Jul 2012, at 22:44, Christopher Stewart wrote: > There are a number of open learning courses which utilize CG related > languages. I've used Python a bit in production but am planning to > start MIT's course as soon as this deadline is done: > > http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-... > > And have had a great time making my way through Harvard's C-based CS50: > > http://cs50.tv/2011/fall/ > > While not directly CG related, the courses cover many things (I wish I > did better) you'll run into... > > Cheers, > > -- > ----
> > On Fri, Jul 13, 2012 at 2:18 PM, lawrence mayfield > <lawrencemayfield at hotmail.com> wrote: >> >> So Im 100% artist. And I am interested in diving into the code/scripting side of things, to maybe get a better grasp of the tool. As of now, Im not entirely sure what I want to do, or what I need to know. But I wanted to ask everyone which programming language you know, and what do you think some one like me could learn to get a better grasp of scripting in Houdini. >> >> >> Right now, from advice I have C# in my sights. Any other advice would also be appreciated. >> Thanks, Lawrence