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[Sidefx-houdini-list] Forward Kinematics in Houdini
Friday, 30 April 2010 Fri, 30 Apr '10
Pablo Gim?nez wrote:
> The bone object has a "Kinematic Solver" parameter that indicates the > path to the InverseKin CHOP to use for its rotations when computing its > local transform. By doing so, this frees the Bone's regular rotation > parameter for FK keyframe animation. > Makes sense. So the blend parameter controls when the bone will use the rotations from CHOP or from its own rotations, isn't it?Effectively, yes. When the Kinematic Solver parameter is specified, the Bone will always cook with values from the CHOP. The InverseKin CHOP will blend between the bone's FK rotations with its own solved rotations. -Edward