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[Sidefx-houdini-list] advice on a "set shot" workflow in windows!??!! (WTF)
Sunday, 23 May 2010 Sun, 23 May '10
what i ended up with is... one node called shot master that.... # sets hip vars for the shot dir, geo dir etc. # holds scripts and information to name renders ifd's create directories for them as they are needed # saves parts of my scene in "shot assets" that are otls that are just parts of the scene saved into a hda so it can be loaded and visioned independently. # manages the saving and loading of the "shot assets" so more than one person can share parts of the scene. # manages the cloning of the shot assets, so you can be working in shot 0450 and need the asset SH_0300_FIRE and the set from shot 0200 that is saved in the asset SH_0200_SET. this tool will duplicate the assets but with the correct naming and types to belong to the shot 0450. # colouring shot asset nodes to show if they are up to date, the system wont force you to update your shot assets so you can go back to an old file and it will still render the same. then you could update to the latest animation and have the old look on the new animation. Inside the shot assets there will be some HDA tool that is used on many shots so the smart asset stuff is still being used inside the frailly simple shot assets which you can think of as externally saved, version able subnets. I cooked this up between shots and it has really saved our ass more times than we know because we know when we are using the correct version of an animation asset or a camera asset. Our renders get saved now using information about the shot mixed in with the mantra rops name, preventing render naming errors. I look forward to adding the features that i think it needs for the next version, once this project is over. Any time you are behaving like a robot that is probably a good place for automation, a script will do it predictably each time you may not. Then you can get back to making cool stuff in staid of being a robot. Robert. On 22 May 2010 13:11, Mark Story <mstory at xion.org> wrote:
> ... > So far, under some conditions, not using something like setshot is perfectly understandable. > Really? ?Seriously? ?Well have fun with that then ... _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list