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[Sidefx-houdini-list] Sharing animation with Max
Thursday, 31 May 2007 Thu, 31 May '07
If this would be done from sidefx side and included into distribution it would certainly help people/companys migrating to Houdini the biggest fear is loosing all the years put into maya, max or xsi pipeline and its proven to work and then you need to do all translators again just for H :( z On 5/31/07, Sean Lewkiw <seanl at rainmaker.com> wrote:
> > At DNA we had a custom sop that read a point cloud format and deformed > the input mesh accordingly. It worked very well for taking Maya > animation in to Houdini. Might be time to crack open the HDK... unless > someones done this? We've just finished up exactly this here, a Maya<->Houdini mesh cache/camera/light translator. Could this be the most re-invented wheel ever? Every single studio that uses Houdini must have a version of this tool, which took some tools dude in a dark corner three weeks to write. This one utility must account for a complete man-year of work per year across the world. Maybe this could be a big open-source project for the Houdini community? Would be great to have Maya/Softimage/Max/Lightwave support in a mesh cache format. Sean -- Sean Lewkiw -- Rainmaker Digital 130 Shaftesbury Avenue London W1D 5EU -- +44 (0) 207.031.1138 (P) (Direct) +44 (0) 207.031.4302 (F) +44 (0) 795.606.7245 (M) _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list-- Zoran Arizanovic http://arizanovic.blogspot.com/