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light information stored with point
Wednesday, 28 August 2002 Wed, 28 Aug '02
I am currently trying to figure out a way to determine if a point in a particle system is lit by a cone light, and store the intensity of this illumination (to allow for fadeoff in the light) with the particle/point as an attribute This value could then be used as a modifier to a shader, etc. Any thoughts on this good people? Thanks, Dayne. Jim Hensons Creature Shop London, UK.