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texture rendering... in h55
Wednesday, 7 May 2003 Wed, 7 May '03
Ok, I've spent enough time on this... maybe it's a bug or else I'm just missing out something. I have to admit I've just recently started getting my feet wet with vex shaders and vops, so forgive my ignorance. 1 - I am under the impression that the only way I can render a textured object is by : 1a - using a texture or colormap vex operator in a vex shader 2a - adding a layer sop to my geometry before assigning UV's 2a - importing the texture uvs into the vex shader through the shader layer parameter vop and feeding them to the texture or colormap. Question: is there any other more straightforward way? (i.e. without using the layer sop and shader layer parm vop) 2 - Whether or not there is any other way, I can't get the above method to work. My shading layer parameter is 1, my layer sop parameter is 1 and it precedes the texture operator which is also the render sop. Yet the shading layer parameter tells me it's not bound, and the