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[Sidefx-houdini-list] force rotation of a particle?
Thursday, 29 July 2010 Thu, 29 Jul '10
Hey there, I'm running a simple sim bouncing particles on a surface. However, when I copy geometry there are odd rotations in the particle/geo and when they come to the final resting spot, they usually land at various angles. This is just a simple POPnet (location, force, collision, split, interact, force, collision) set up that goes out to a copy. Is there any particle tool I'm not familiar with to kill rotation? or to cause the particles to Y up at the end or something? Thanks for any help you guys can give.