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Monday, 9 September 2002 Mon, 9 Sep '02
Hi. I was wondering if there's a way in Houdini to drive the movement of the bones in the skeleton by using additional points as the drivers? I was trying to use point() function applied to every bone in the joint, but it didn't work. Is there something like a Maya wire deform in Houdini? Thank you, Luka __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com