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[Sidefx-houdini-list] Layered shaders in shop
Thursday, 18 September 2014 Thu, 18 Sep '14
A precompile will help but it's just better if you can have 1 shader and do object overrides but the catch is you will need a way of updating the geometry nodes without blowing away your local overrides, which has been known to happen in some pipelines. I must admit I am very much in favour of keeping things simple and not having a workflow of using Swiss Army knife shaders ! Rob Robert East T: +61 0424648857 W: www.circusmonkey.com.au Sydney Australia