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[Sidefx-houdini-list] alembic. houdini-maya
Sunday, 14 September 2014 Sun, 14 Sep '14
Thank you very much for your answer. The partition method doesn?t really work because it divides the geo in maya, and somehow the normals don?t look good (think a subdivided edge of a box). Normals... another thing that I cannot really export, but that?s less of an issue. Topology is changing too, to add a bit of suspense, could be the reason why the normals are not there. - So I?m left with the alembicROP from Imre that seems a bit complex? to install. It?ll export v as color. So it could potentially work. - Or using the SOuP plugin in maya, which I tried without success (not so skilled in maya). - A dodgy workaround based on selecting faces from the uv map but haven?t tested it through. - Cd as vertex outputs something like a ColorSet... ??? - Will try the realflow plugin for sure. Any info on any of this appreciated. I assumed this was going to be easily done as passing attributes around is common grounds. Anyway! Thanks a lot in advance. Beatriz Lorenzo aka bealobo On 12 September 2014 15:22, Jordan Halsey <jordanhalsey at gmail.com> wrote:
To get groups, append a nameSop with group by name on in the nameSop. You need to provide one of the groups name in the name section, the name should be the same as the group name. In the alembic Rop use partition by attribute, with name going in the attribute to use. Also for format use HD5. You will need to have view shapes on in Maya in the outliner and click down to see your group bindings. As well you need to make sure that the name sop is the last in the chain and is ON (clicked Blue) I have not tried to carry Cd via alembic but I believe there is another alembicRop that Imre Tuske wrote that might carry this data - I have yet to use this. I have used .bin from the houdini realflow exporter to get Cd into maya though, and that works no problem but I have only done this with points. *Jordan Halsey* *maya | houdini | nuke | ae* *www.jordanhalsey.com <http://www.jordanhalsey.com>* *323-273-9995* On Fri, Sep 12, 2014 at 2:21 PM, Beatriz Lorenzo <bealobo at gmail.com> wrote: > Hello there! > > hey I?m trying to export a file from houdini to maya using alembic but Cd > is not recognized, I just need a float so I created a mask attribute and it > didn?t work either. > Anyone knows how to do this? I need to be able to select two areas (that > change over time) of a geo in maya. > Any trick in this direction will work, I also tried groups as facesets but > I can?t see these facesets in maya, only using an attribute to divide the > geo works but I cannot divide the geo really. > > Thanks, > > > Beatriz > _______________________________________________ > Sidefx-houdini-list mailing list > Sidefx-houdini-list at sidefx.com > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list > _______________________________________________ Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list