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Thursday, 29 August 2002 Thu, 29 Aug '02
On Thu, 2002-08-29 at 09:56, Dave Johnson wrote:
Along the same lines as Ben, instead of creating a duplicate object, you can make object groups and then in the scripts section of the Output ROP, set the flags you want on or off based on groups before each frame, and then setting them back again when the frame is done. It makes for a little less clutter in your network, but it does require you to go and look at the scripts to figure out what you were doing before. Not necessarily better, just a different way of doing the same thing. Like I always tell people, there's usually about 3-4 ways of doing the same thing in Houdini.As indeed there is...:) Personally, I can't recommend scripting enough. When I start getting into the meat of a job, I spend the time building group names and mini-scripts(although much of the submit-this-layer-with-these-params code is already setup here, there's always little niggly things you need to do). The time spent is *well* worth it. Essentially the state at which a given hip is saved is absolutely irrelevant - the script for a given layer will set everything to the correct settings for that layer(this includes breaking out a shadow pass as a separate layer) and run the job properly, including creating any missing subdirs, all built around $JOB which is the same location on all systems thanks to NFS. It actually doesn't take very long at all(I do it as I go), and you sleep very well at night. I almost never use a ROP from the GUI, they're built by scripts on the fly for each layer, and you can return a year later and the scripts will do it all for you without having to deal with copies or poor READMEs. I won't even mention how using this with a distributed render model like gridware makes it even more painless. :) Cheers, J.C. -- John Coldrick www.axyzfx.com Axyz Animation Houdini/Renderman/Discreet 425 Adelaide St W 416-504-0425 Toronto, ON Canada jc(a)axyzfx.com M5V 1S4 ----------------------------------------------------------------------- Armor's Axiom: Virtue is the failure to achieve vice.