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3:50 p.m.
sesi course:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
do you people do movies with sprites inside? but I bet not for hero shots
B

3:53 p.m.
baq wrote:
sesi course:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
do you people do movies with sprites inside? but I bet not for hero shots
B
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of course I mean STILL :)

3:56 p.m.
Oh yes, Sprites are still very very useful :)
On 31 March 2010 12:53, baq <baq8 at op.pl> wrote:
baq wrote:
> sesi course:
>
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
>
> do you people do movies with sprites inside? but I bet not for hero shots
>
> B
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> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
of course I mean STILL :)
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4:55 p.m.
+1 !
... even for a 3-D movie like Avatar :)
Peter Bowmar a ?crit :
Oh yes, Sprites are still very very useful :)
On 31 March 2010 12:53, baq <baq8 at op.pl> wrote:
> baq wrote:
>> sesi course:
>>
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
>>
>> do you people do movies with sprites inside? but I bet not for hero shots
>>
>> B
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
> of course I mean STILL :)
> _______________________________________________
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> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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8:43 p.m.
Sprites is part of the old school, and old school methods are always useful.
2010/3/31 CaYuS <cayus at free.fr>
+1 !
... even for a 3-D movie like Avatar :)
Peter Bowmar a ?crit :
> Oh yes, Sprites are still very very useful :)
>
> On 31 March 2010 12:53, baq <baq8 at op.pl> wrote:
>> baq wrote:
>>> sesi course:
>>>
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
>>>
>>> do you people do movies with sprites inside? but I bet not for hero
shots
>>>
>>> B
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>> of course I mean STILL :)
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
> _______________________________________________
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--
Un saludo
Best Regards
Pablo Gim?nez

8:47 p.m.
Using them right now...
2010/3/31 Pablo Gim?nez <pablogipi at gmail.com>:
Sprites is part of the old school, and old school methods are always
useful.
2010/3/31 CaYuS <cayus at free.fr>
> +1 !
> ... even for a 3-D movie like Avatar :)
>
> Peter Bowmar a ?crit :
> > Oh yes, Sprites are still very very useful :)
> >
> > On 31 March 2010 12:53, baq <baq8 at op.pl> wrote:
> >> baq wrote:
> >>> sesi course:
> >>>
>
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
> >>>
> >>> do you people do movies with sprites inside? but I bet not for hero
> shots
> >>>
> >>> B
> >>> _______________________________________________
> >>> Sidefx-houdini-list mailing list
> >>> Sidefx-houdini-list at sidefx.com
> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>>
> >>>
> >> of course I mean STILL :)
> >> _______________________________________________
> >> Sidefx-houdini-list mailing list
> >> Sidefx-houdini-list at sidefx.com
> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
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>
--
Un saludo
Best Regards
Pablo Gim?nez
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--
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================

10:50 p.m.
New subject: point ... normals?
hi,
while geoNormals does create Normals
using them as vertice normals gives me really strange results.
Is there any way to visualize geo.normals or
something that does show me the result?
I really need vertice normals for my export...
and still somehow unclear how to get them if
they dont exist in the scene.
Regards,
katrin
--
Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser

10:57 p.m.
New subject: point ... normals?
hi,
when i put a facet sop and cusp it works
but this hardly a wokflow for file export.
Can i do the same in python?
Regards,
katrin
-------- Original-Nachricht --------
Datum: Thu, 01 Apr 2010 04:50:30 +0200
Von: "katrin schmid" <Katisss at gmx.de>
An: sidefx-houdini-list at sidefx.com
Betreff: Re: [Sidefx-houdini-list] point ... normals?
hi,
while geoNormals does create Normals
using them as vertice normals gives me really strange results.
Is there any way to visualize geo.normals or
something that does show me the result?
I really need vertice normals for my export...
and still somehow unclear how to get them if
they dont exist in the scene.
Regards,
katrin
--
Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser
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--
GRATIS f?r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

11:04 p.m.
New subject: point ... normals?
hi,
and yes preferably restore the scene again...
katrin
-------- Original-Nachricht --------
Datum: Thu, 01 Apr 2010 04:57:08 +0200
Von: "katrin schmid" <Katisss at gmx.de>
An: sidefx-houdini-list at sidefx.com
Betreff: Re: [Sidefx-houdini-list] point ... normals?
hi,
when i put a facet sop and cusp it works
but this hardly a wokflow for file export.
Can i do the same in python?
Regards,
katrin
-------- Original-Nachricht --------
> Datum: Thu, 01 Apr 2010 04:50:30 +0200
> Von: "katrin schmid" <Katisss at gmx.de>
> An: sidefx-houdini-list at sidefx.com
> Betreff: Re: [Sidefx-houdini-list] point ... normals?
> hi,
> while geoNormals does create Normals
> using them as vertice normals gives me really strange results.
> Is there any way to visualize geo.normals or
> something that does show me the result?
> I really need vertice normals for my export...
> and still somehow unclear how to get them if
> they dont exist in the scene.
> Regards,
> katrin
> --
> Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
> jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
--
GRATIS f?r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
_______________________________________________
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--
Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser

7:01 a.m.
New subject: point ... normals?
On Thursday Apr 01 at 04:50, katrin schmid wrote:
while geoNormals does create Normals
using them as vertice normals gives me really strange results.
Sorry, is this GEO_Detail::normal()? Is this SOHO? Is this HOM?
Could you clarify please?
Is there any way to visualize geo.normals or
something that does show me the result?
I really need vertice normals for my export...
and still somehow unclear how to get them if
they dont exist in the scene.
Regards,
katrin
--
Sicherer, schneller und einfacher. Die aktuellen Internet-Browser -
jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser
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--
Mark Elendt

3:58 p.m.
yep.
"baq" <baq8 at op.pl> wrote:
baq wrote:
> sesi course:
>
http://www.sidefx.com/index.php?option=com_content&task=view&id=1...
>
> do you people do movies with sprites inside? but I bet not for hero shots
>
> B
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
of course I mean STILL :)
_______________________________________________
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Sidefx-houdini-list at sidefx.com
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