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Hi. Full disclosure, while I?m getting to know H wrt to animating and some dynamics, I
know very little about mantra/shading/texturing in Houdini.
For an earth animation, I?d like to make use of the really high res blue marble textures
(they have them up do 21K in tiled form) but I?m not sure of the best workflow. I tried
bringing those monster textures into the compositing environment thinking there might be
some auto-proxy mode. I see I can downsample them, but it still seems deadly slow. Also,
doing what I thought was natural by adding transform nodes and lining them up didn?t work,
or I was doing it wrong as I only ever could see the ?top? texture, even though I?d see
the outline of the transformed file, but no image. I know, rtfm.. and I am, but looking
for some wisdom here.
What would you say is the best workflow for something like this?
Thanks!
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
And rtfm does the trick. I see I can set proxy files. Ok for now, but now the compositing
part is tripping me up. If I?m using those tiled images, and want to create a larger
?canvas? where the canvas ends up being 2x high and 4x wide, the only way I?ve figured out
to do it is do Image > xform > window (change the size here) > layer. Is that
right?
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
On Oct 31, 2017, at 7:31 AM, Gary Jaeger <gary at
corestudio.com> wrote:
Hi. Full disclosure, while I?m getting to know H wrt to animating and some dynamics, I
know very little about mantra/shading/texturing in Houdini.
For an earth animation, I?d like to make use of the really high res blue marble textures
(they have them up do 21K in tiled form) but I?m not sure of the best workflow. I tried
bringing those monster textures into the compositing environment thinking there might be
some auto-proxy mode. I see I can downsample them, but it still seems deadly slow. Also,
doing what I thought was natural by adding transform nodes and lining them up didn?t work,
or I was doing it wrong as I only ever could see the ?top? texture, even though I?d see
the outline of the transformed file, but no image. I know, rtfm.. and I am, but looking
for some wisdom here.
What would you say is the best workflow for something like this?
Thanks!
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
OK, my adventure continues. I assume I should be able to reference a node within my img
network, right? i.e. I shouldn?t have to write out a file to apply it as a texture? Any
tricks, because even when I reference a node that?s inside an img network into a basic
diffuse, I don?t get any texture on my object.
Thanks!
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
On Oct 31, 2017, at 7:53 AM, Gary Jaeger <gary at
corestudio.com> wrote:
And rtfm does the trick. I see I can set proxy files. Ok for now, but now the compositing
part is tripping me up. If I?m using those tiled images, and want to create a larger
?canvas? where the canvas ends up being 2x high and 4x wide, the only way I?ve figured out
to do it is do Image > xform > window (change the size here) > layer. Is that
right?
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
> On Oct 31, 2017, at 7:31 AM, Gary Jaeger <gary at corestudio.com <mailto:gary
at corestudio.com>> wrote:
>
> Hi. Full disclosure, while I?m getting to know H wrt to animating and some dynamics,
I know very little about mantra/shading/texturing in Houdini.
>
> For an earth animation, I?d like to make use of the really high res blue marble
textures (they have them up do 21K in tiled form) but I?m not sure of the best workflow. I
tried bringing those monster textures into the compositing environment thinking there
might be some auto-proxy mode. I see I can downsample them, but it still seems deadly
slow. Also, doing what I thought was natural by adding transform nodes and lining them up
didn?t work, or I was doing it wrong as I only ever could see the ?top? texture, even
though I?d see the outline of the transformed file, but no image. I know, rtfm.. and I am,
but looking for some wisdom here.
>
> What would you say is the best workflow for something like this?
>
> Thanks!
>
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>