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2:39 a.m.
Hey guys
I need to jump in at the deep-end with houdini, otherwise I might never
get the confidence to tackle a job.
A client has asked me to create frost on someone?s skin.
Imagine Elsa from Frozen looses her shit, and sneezes on someone.
So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
calling it hoar-frost right after referencing Elsa, but that's just me)
Any pointers, suggestions, links to tutorials, or general well wishes
would be appreciated :)
I come from softimage-land and have done some houdini engine work for
Maya projects, but it would be safe to assume I know close to f-all in
houdini, so please use toddler words if possible :)
Thanks guys
Gerbrand
/
PS Could someone just do a ping reply, cause I never see my own posts,
and then I get paranoid over if it reached you guys ./

2:58 a.m.
Hey Gerbrand,
Not a tutorial but an interesting article from Yancy Lindquist he talks a
bit about Frozen.
http://www.fxguide.com/featured/rise-of-the-effects/
Might inspire...
Le 6 mars 2015 08:39, "Gerbrand Nel" <g at cannonballbunny.com> a ?crit :
Hey guys
I need to jump in at the deep-end with houdini, otherwise I might never
get the confidence to tackle a job.
A client has asked me to create frost on someone?s skin.
Imagine Elsa from Frozen looses her shit, and sneezes on someone.
So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
calling it hoar-frost right after referencing Elsa, but that's just me)
Any pointers, suggestions, links to tutorials, or general well wishes
would be appreciated :)
I come from softimage-land and have done some houdini engine work for Maya
projects, but it would be safe to assume I know close to f-all in houdini,
so please use toddler words if possible :)
Thanks guys
Gerbrand
/
PS Could someone just do a ping reply, cause I never see my own posts, and
then I get paranoid over if it reached you guys ./
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Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
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3:16 a.m.
Hi
this guy did frozen water very well
https://vimeo.com/86514636
good luck
Zoran Arizanovic
LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
On Fri, Mar 6, 2015 at 8:58 AM, Olivier Jeannel <facialdeluxe at gmail.com>
wrote:
Hey Gerbrand,
Not a tutorial but an interesting article from Yancy Lindquist he talks a
bit about Frozen.
http://www.fxguide.com/featured/rise-of-the-effects/
Might inspire...
Le 6 mars 2015 08:39, "Gerbrand Nel" <g at cannonballbunny.com> a ?crit
:
> Hey guys
> I need to jump in at the deep-end with houdini, otherwise I might never
> get the confidence to tackle a job.
> A client has asked me to create frost on someone?s skin.
> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
> calling it hoar-frost right after referencing Elsa, but that's just me)
>
> Any pointers, suggestions, links to tutorials, or general well wishes
> would be appreciated :)
> I come from softimage-land and have done some houdini engine work for
Maya
> projects, but it would be safe to assume I know close to f-all in
houdini,
> so please use toddler words if possible :)
> Thanks guys
> Gerbrand
> /
> PS Could someone just do a ping reply, cause I never see my own posts,
and
> then I get paranoid over if it reached you guys ./
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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3:36 a.m.
Thanks Olivier!
I like the neighbour / Mexican wave idea.
Do you know if a ray sop would be the best place to start? in soft I
would use a find neighbours, or get nearby points.
My other idea was to just activate them with radius of a null (always
forget what you call them in houdini), But it might be more natural with
the "neighbour" idea
G
On 06/03/2015 09:58, Olivier Jeannel wrote:
Hey Gerbrand,
Not a tutorial but an interesting article from Yancy Lindquist he talks a
bit about Frozen.
http://www.fxguide.com/featured/rise-of-the-effects/
Might inspire...
Le 6 mars 2015 08:39, "Gerbrand Nel" <g at cannonballbunny.com> a ?crit
:
> Hey guys
> I need to jump in at the deep-end with houdini, otherwise I might never
> get the confidence to tackle a job.
> A client has asked me to create frost on someone?s skin.
> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
> calling it hoar-frost right after referencing Elsa, but that's just me)
>
> Any pointers, suggestions, links to tutorials, or general well wishes
> would be appreciated :)
> I come from softimage-land and have done some houdini engine work for Maya
> projects, but it would be safe to assume I know close to f-all in houdini,
> so please use toddler words if possible :)
> Thanks guys
> Gerbrand
> /
> PS Could someone just do a ping reply, cause I never see my own posts, and
> then I get paranoid over if it reached you guys ./
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
_______________________________________________
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-----
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4:13 a.m.
Nice!!
Houdini has not stopped blowing my mind..
This effect however needs to look allot more like frost, and not just
frozen water.
I know frost is frozen water, but my client wants the small hair-like
spiky crystals you get from frosting.
Thanks for the help so far guys.
On 06/03/2015 10:36, Gerbrand Nel wrote:
Thanks Olivier!
I like the neighbour / Mexican wave idea.
Do you know if a ray sop would be the best place to start? in soft I
would use a find neighbours, or get nearby points.
My other idea was to just activate them with radius of a null (always
forget what you call them in houdini), But it might be more natural
with the "neighbour" idea
G
On 06/03/2015 09:58, Olivier Jeannel wrote:
> Hey Gerbrand,
> Not a tutorial but an interesting article from Yancy Lindquist he
> talks a
> bit about Frozen.
> http://www.fxguide.com/featured/rise-of-the-effects/
> Might inspire...
> Le 6 mars 2015 08:39, "Gerbrand Nel" <g at cannonballbunny.com> a
?crit :
>
>> Hey guys
>> I need to jump in at the deep-end with houdini, otherwise I might never
>> get the confidence to tackle a job.
>> A client has asked me to create frost on someone?s skin.
>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>> calling it hoar-frost right after referencing Elsa, but that's just me)
>>
>> Any pointers, suggestions, links to tutorials, or general well wishes
>> would be appreciated :)
>> I come from softimage-land and have done some houdini engine work
>> for Maya
>> projects, but it would be safe to assume I know close to f-all in
>> houdini,
>> so please use toddler words if possible :)
>> Thanks guys
>> Gerbrand
>> /
>> PS Could someone just do a ping reply, cause I never see my own
>> posts, and
>> then I get paranoid over if it reached you guys ./
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
> 03/06/15
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Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15

4:54 a.m.
Use a sop solver to have a frost attribute creeping across the mesh. (use
some type of pc lookup to get the frost to spread, add some noise in too...
what ever works). Time shift your mesh to one frame so it is static then
attrib copy it back on to the animated mesh.
You can also do it with a points in a sop solver, add some noise to move
the point, use an SDF of the mesh to snap the point to the surface then
repeat. You can get some nice patterns of creeping tendrils that way. you
can then attribute transfer the frost attribute from the points to the mesh.
Once you have the attribute you can use this to grow fur, then add a poly
wire sop to get the crystal look.
Jordan
On Fri, Mar 6, 2015 at 9:13 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:
Nice!!
Houdini has not stopped blowing my mind..
This effect however needs to look allot more like frost, and not just
frozen water.
I know frost is frozen water, but my client wants the small hair-like
spiky crystals you get from frosting.
Thanks for the help so far guys.
On 06/03/2015 10:36, Gerbrand Nel wrote:
> Thanks Olivier!
> I like the neighbour / Mexican wave idea.
> Do you know if a ray sop would be the best place to start? in soft I
> would use a find neighbours, or get nearby points.
> My other idea was to just activate them with radius of a null (always
> forget what you call them in houdini), But it might be more natural with
> the "neighbour" idea
> G
>
> On 06/03/2015 09:58, Olivier Jeannel wrote:
>
>> Hey Gerbrand,
>> Not a tutorial but an interesting article from Yancy Lindquist he talks a
>> bit about Frozen.
>> http://www.fxguide.com/featured/rise-of-the-effects/
>> Might inspire...
>> Le 6 mars 2015 08:39, "Gerbrand Nel" <g at cannonballbunny.com> a
?crit :
>>
>> Hey guys
>>> I need to jump in at the deep-end with houdini, otherwise I might never
>>> get the confidence to tackle a job.
>>> A client has asked me to create frost on someone?s skin.
>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>>> calling it hoar-frost right after referencing Elsa, but that's just me)
>>>
>>> Any pointers, suggestions, links to tutorials, or general well wishes
>>> would be appreciated :)
>>> I come from softimage-land and have done some houdini engine work for
>>> Maya
>>> projects, but it would be safe to assume I know close to f-all in
>>> houdini,
>>> so please use toddler words if possible :)
>>> Thanks guys
>>> Gerbrand
>>> /
>>> PS Could someone just do a ping reply, cause I never see my own posts,
>>> and
>>> then I get paranoid over if it reached you guys ./
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15
>
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5:52 a.m.
Hi, Gerbrand,
in case you need a place to start from:
http://we.tl/cbBaNo4nJh
On Fri, 6 Mar 2015 at 11:55 Jordan Walsh <jordan.h.walsh at gmail.com> wrote:
Use a sop solver to have a frost attribute creeping across the mesh.
(use
some type of pc lookup to get the frost to spread, add some noise in too...
what ever works). Time shift your mesh to one frame so it is static then
attrib copy it back on to the animated mesh.
You can also do it with a points in a sop solver, add some noise to move
the point, use an SDF of the mesh to snap the point to the surface then
repeat. You can get some nice patterns of creeping tendrils that way. you
can then attribute transfer the frost attribute from the points to the
mesh.
Once you have the attribute you can use this to grow fur, then add a poly
wire sop to get the crystal look.
Jordan
On Fri, Mar 6, 2015 at 9:13 AM, Gerbrand Nel <g at cannonballbunny.com>
wrote:
> Nice!!
> Houdini has not stopped blowing my mind..
> This effect however needs to look allot more like frost, and not just
> frozen water.
> I know frost is frozen water, but my client wants the small hair-like
> spiky crystals you get from frosting.
> Thanks for the help so far guys.
>
> On 06/03/2015 10:36, Gerbrand Nel wrote:
>
>> Thanks Olivier!
>> I like the neighbour / Mexican wave idea.
>> Do you know if a ray sop would be the best place to start? in soft I
>> would use a find neighbours, or get nearby points.
>> My other idea was to just activate them with radius of a null (always
>> forget what you call them in houdini), But it might be more natural with
>> the "neighbour" idea
>> G
>>
>> On 06/03/2015 09:58, Olivier Jeannel wrote:
>>
>>> Hey Gerbrand,
>>> Not a tutorial but an interesting article from Yancy Lindquist he
talks a
>>> bit about Frozen.
>>> http://www.fxguide.com/featured/rise-of-the-effects/
>>> Might inspire...
>>> Le 6 mars 2015 08:39, "Gerbrand Nel" <g at
cannonballbunny.com> a ?crit :
>>>
>>> Hey guys
>>>> I need to jump in at the deep-end with houdini, otherwise I might
never
>>>> get the confidence to tackle a job.
>>>> A client has asked me to create frost on someone?s skin.
>>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>>>> calling it hoar-frost right after referencing Elsa, but that's just
me)
>>>>
>>>> Any pointers, suggestions, links to tutorials, or general well wishes
>>>> would be appreciated :)
>>>> I come from softimage-land and have done some houdini engine work for
>>>> Maya
>>>> projects, but it would be safe to assume I know close to f-all in
>>>> houdini,
>>>> so please use toddler words if possible :)
>>>> Thanks guys
>>>> Gerbrand
>>>> /
>>>> PS Could someone just do a ping reply, cause I never see my own posts,
>>>> and
>>>> then I get paranoid over if it reached you guys ./
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
03/06/15
>>>
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
03/06/15
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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7:30 a.m.
Wow OWL
That is soo generous!!
Thanks for the effort man, It seems like you've done half the job for me :)
G
On 06/03/2015 12:52, Owl wrote:
Hi, Gerbrand,
in case you need a place to start from:
http://we.tl/cbBaNo4nJh
On Fri, 6 Mar 2015 at 11:55 Jordan Walsh <jordan.h.walsh at gmail.com> wrote:
> Use a sop solver to have a frost attribute creeping across the mesh. (use
> some type of pc lookup to get the frost to spread, add some noise in too...
> what ever works). Time shift your mesh to one frame so it is static then
> attrib copy it back on to the animated mesh.
> You can also do it with a points in a sop solver, add some noise to move
> the point, use an SDF of the mesh to snap the point to the surface then
> repeat. You can get some nice patterns of creeping tendrils that way. you
> can then attribute transfer the frost attribute from the points to the
> mesh.
> Once you have the attribute you can use this to grow fur, then add a poly
> wire sop to get the crystal look.
>
> Jordan
>
>
> On Fri, Mar 6, 2015 at 9:13 AM, Gerbrand Nel <g at cannonballbunny.com>
> wrote:
>
>> Nice!!
>> Houdini has not stopped blowing my mind..
>> This effect however needs to look allot more like frost, and not just
>> frozen water.
>> I know frost is frozen water, but my client wants the small hair-like
>> spiky crystals you get from frosting.
>> Thanks for the help so far guys.
>>
>> On 06/03/2015 10:36, Gerbrand Nel wrote:
>>
>>> Thanks Olivier!
>>> I like the neighbour / Mexican wave idea.
>>> Do you know if a ray sop would be the best place to start? in soft I
>>> would use a find neighbours, or get nearby points.
>>> My other idea was to just activate them with radius of a null (always
>>> forget what you call them in houdini), But it might be more natural with
>>> the "neighbour" idea
>>> G
>>>
>>> On 06/03/2015 09:58, Olivier Jeannel wrote:
>>>
>>>> Hey Gerbrand,
>>>> Not a tutorial but an interesting article from Yancy Lindquist he
> talks a
>>>> bit about Frozen.
>>>> http://www.fxguide.com/featured/rise-of-the-effects/
>>>> Might inspire...
>>>> Le 6 mars 2015 08:39, "Gerbrand Nel" <g at
cannonballbunny.com> a ?crit :
>>>>
>>>> Hey guys
>>>>> I need to jump in at the deep-end with houdini, otherwise I might
> never
>>>>> get the confidence to tackle a job.
>>>>> A client has asked me to create frost on someone?s skin.
>>>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its
funny
>>>>> calling it hoar-frost right after referencing Elsa, but that's
just
> me)
>>>>> Any pointers, suggestions, links to tutorials, or general well
wishes
>>>>> would be appreciated :)
>>>>> I come from softimage-land and have done some houdini engine work
for
>>>>> Maya
>>>>> projects, but it would be safe to assume I know close to f-all in
>>>>> houdini,
>>>>> so please use toddler words if possible :)
>>>>> Thanks guys
>>>>> Gerbrand
>>>>> /
>>>>> PS Could someone just do a ping reply, cause I never see my own
posts,
>>>>> and
>>>>> then I get paranoid over if it reached you guys ./
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>> -----
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
> 03/06/15
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
> 03/06/15
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
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-----
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Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15

7:30 a.m.
That all sounds great if I translate the idea back to Softimage
Now I just need to read up to understand how to do it all in houdini.
Thanks Jordan!!
On 06/03/2015 11:54, Jordan Walsh wrote:
Use a sop solver to have a frost attribute creeping across the mesh.
(use
some type of pc lookup to get the frost to spread, add some noise in too...
what ever works). Time shift your mesh to one frame so it is static then
attrib copy it back on to the animated mesh.
You can also do it with a points in a sop solver, add some noise to move
the point, use an SDF of the mesh to snap the point to the surface then
repeat. You can get some nice patterns of creeping tendrils that way. you
can then attribute transfer the frost attribute from the points to the mesh.
Once you have the attribute you can use this to grow fur, then add a poly
wire sop to get the crystal look.
Jordan
On Fri, Mar 6, 2015 at 9:13 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:
> Nice!!
> Houdini has not stopped blowing my mind..
> This effect however needs to look allot more like frost, and not just
> frozen water.
> I know frost is frozen water, but my client wants the small hair-like
> spiky crystals you get from frosting.
> Thanks for the help so far guys.
>
> On 06/03/2015 10:36, Gerbrand Nel wrote:
>
>> Thanks Olivier!
>> I like the neighbour / Mexican wave idea.
>> Do you know if a ray sop would be the best place to start? in soft I
>> would use a find neighbours, or get nearby points.
>> My other idea was to just activate them with radius of a null (always
>> forget what you call them in houdini), But it might be more natural with
>> the "neighbour" idea
>> G
>>
>> On 06/03/2015 09:58, Olivier Jeannel wrote:
>>
>>> Hey Gerbrand,
>>> Not a tutorial but an interesting article from Yancy Lindquist he talks a
>>> bit about Frozen.
>>> http://www.fxguide.com/featured/rise-of-the-effects/
>>> Might inspire...
>>> Le 6 mars 2015 08:39, "Gerbrand Nel" <g at
cannonballbunny.com> a ?crit :
>>>
>>> Hey guys
>>>> I need to jump in at the deep-end with houdini, otherwise I might never
>>>> get the confidence to tackle a job.
>>>> A client has asked me to create frost on someone?s skin.
>>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>>>> calling it hoar-frost right after referencing Elsa, but that's just
me)
>>>>
>>>> Any pointers, suggestions, links to tutorials, or general well wishes
>>>> would be appreciated :)
>>>> I come from softimage-land and have done some houdini engine work for
>>>> Maya
>>>> projects, but it would be safe to assume I know close to f-all in
>>>> houdini,
>>>> so please use toddler words if possible :)
>>>> Thanks guys
>>>> Gerbrand
>>>> /
>>>> PS Could someone just do a ping reply, cause I never see my own posts,
>>>> and
>>>> then I get paranoid over if it reached you guys ./
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15

8:50 a.m.
In case you are not familiar with this very useful channel:
https://vimeo.com/83235663
Sent from Samsung Mobile
-------- Original message --------
From: Gerbrand Nel
Date:06/03/2015 09:39 (GMT+02:00)
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] frost effect
Hey guys
I need to jump in at the deep-end with houdini, otherwise I might never
get the confidence to tackle a job.
A client has asked me to create frost on someone?s skin.
Imagine Elsa from Frozen looses her shit, and sneezes on someone.
So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
calling it hoar-frost right after referencing Elsa, but that's just me)
Any pointers, suggestions, links to tutorials, or general well wishes
would be appreciated :)
I come from softimage-land and have done some houdini engine work for
Maya projects, but it would be safe to assume I know close to f-all in
houdini, so please use toddler words if possible :)
Thanks guys
Gerbrand
/
PS Could someone just do a ping reply, cause I never see my own posts,
and then I get paranoid over if it reached you guys ./
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12:12 p.m.
Wow
You guys are great!!
Thanks so much
G
On 06/03/2015 15:50, Aviv Bar Ami wrote:
In case you are not familiar with this very useful channel:
https://vimeo.com/83235663
Sent from Samsung Mobile
-------- Original message --------
From: Gerbrand Nel
Date:06/03/2015 09:39 (GMT+02:00)
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] frost effect
Hey guys
I need to jump in at the deep-end with houdini, otherwise I might never
get the confidence to tackle a job.
A client has asked me to create frost on someone?s skin.
Imagine Elsa from Frozen looses her shit, and sneezes on someone.
So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
calling it hoar-frost right after referencing Elsa, but that's just me)
Any pointers, suggestions, links to tutorials, or general well wishes
would be appreciated :)
I come from softimage-land and have done some houdini engine work for
Maya projects, but it would be safe to assume I know close to f-all in
houdini, so please use toddler words if possible :)
Thanks guys
Gerbrand
/
PS Could someone just do a ping reply, cause I never see my own posts,
and then I get paranoid over if it reached you guys ./
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
_______________________________________________
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-----
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Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date: 03/06/15

1:50 a.m.
I was going through this video, and it seems perfect for what I need to do.
One question though:
At about 6min he talks about a attribWrangle_adjust_range node. He has a
base slider in his node, but I have no idea how he got it there.
I tried adding it with the "type_properties" menue, but houdini wasn't
too happy about me trying to break the node.
Anyone have any info on this?
Thanks
Gerbrand.
On 06/03/2015 19:12, Gerbrand Nel wrote:
Wow
You guys are great!!
Thanks so much
G
On 06/03/2015 15:50, Aviv Bar Ami wrote:
> In case you are not familiar with this very useful channel:
> https://vimeo.com/83235663
>
>
> Sent from Samsung Mobile
>
>
> -------- Original message --------
> From: Gerbrand Nel
> Date:06/03/2015 09:39 (GMT+02:00)
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] frost effect
>
> Hey guys
> I need to jump in at the deep-end with houdini, otherwise I might never
> get the confidence to tackle a job.
> A client has asked me to create frost on someone?s skin.
> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
> calling it hoar-frost right after referencing Elsa, but that's just me)
>
> Any pointers, suggestions, links to tutorials, or general well wishes
> would be appreciated :)
> I come from softimage-land and have done some houdini engine work for
> Maya projects, but it would be safe to assume I know close to f-all in
> houdini, so please use toddler words if possible :)
> Thanks guys
> Gerbrand
> /
> PS Could someone just do a ping reply, cause I never see my own posts,
> and then I get paranoid over if it reached you guys ./
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
> 03/06/15
>
>
>
_______________________________________________
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-----
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Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date: 03/06/15

2:33 a.m.
All he is doing is adding a float slider via the gear menu on the attib
wrangle node. Then in the wrangle expression u will see he does a
"ch("float slider name")" to reference to that slider.
On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at cannonballbunny.com> wrote:
I was going through this video, and it seems perfect for what I need to
do.
One question though:
At about 6min he talks about a attribWrangle_adjust_range node. He has a
base
slider in his node, but I have no idea how he got it there.
I tried adding it with the "type_properties" menue, but
houdini wasn't
too happy about me trying to break the node.
Anyone have any info on this?
Thanks
Gerbrand.
On 06/03/2015 19:12, Gerbrand Nel wrote:
>
> Wow
> You guys are great!!
> Thanks so much
> G
> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>
>> In case you are not familiar with this very useful channel:
>> https://vimeo.com/83235663
>>
>>
>> Sent from Samsung Mobile
>>
>>
>> -------- Original message --------
>> From: Gerbrand Nel
>> Date:06/03/2015 09:39 (GMT+02:00)
>> To: sidefx-houdini-list at sidefx.com
>> Subject: [Sidefx-houdini-list] frost effect
>>
>> Hey guys
>> I need to jump in at the deep-end with houdini, otherwise I might never
>> get the confidence to tackle a job.
>> A client has asked me to create frost on someone?s skin.
>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>> calling it hoar-frost right after referencing Elsa, but that's just me)
>>
>> Any pointers, suggestions, links to tutorials, or general well wishes
>> would be appreciated :)
>> I come from softimage-land and have done some houdini engine work for
>> Maya projects, but it would be safe to assume I know close to f-all in
>> houdini, so please use toddler words if possible :)
>> Thanks guys
>> Gerbrand
>> /
>> PS Could someone just do a ping reply, cause I never see my own posts,
>> and then I get paranoid over if it reached you guys ./
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
03/06/15
>>
>>
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date: 03/06/15
>
>
>
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2:49 a.m.
Thanks Jason
I still get confused between that gear and the " type_property" thing
G
On 07/03/2015 09:33, jason slabber wrote:
All he is doing is adding a float slider via the gear menu on the
attib
wrangle node. Then in the wrangle expression u will see he does a
"ch("float slider name")" to reference to that slider.
On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at cannonballbunny.com> wrote:
> I was going through this video, and it seems perfect for what I need to
do.
> One question though:
> At about 6min he talks about a attribWrangle_adjust_range node. He has a
base slider in his node, but I have no idea how he got it there.
> I tried adding it with the "type_properties" menue, but houdini wasn't
too happy about me trying to break the node.
> Anyone have any info on this?
> Thanks
> Gerbrand.
>
> On 06/03/2015 19:12, Gerbrand Nel wrote:
>> Wow
>> You guys are great!!
>> Thanks so much
>> G
>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>> In case you are not familiar with this very useful channel:
>>> https://vimeo.com/83235663
>>>
>>>
>>> Sent from Samsung Mobile
>>>
>>>
>>> -------- Original message --------
>>> From: Gerbrand Nel
>>> Date:06/03/2015 09:39 (GMT+02:00)
>>> To: sidefx-houdini-list at sidefx.com
>>> Subject: [Sidefx-houdini-list] frost effect
>>>
>>> Hey guys
>>> I need to jump in at the deep-end with houdini, otherwise I might never
>>> get the confidence to tackle a job.
>>> A client has asked me to create frost on someone?s skin.
>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its funny
>>> calling it hoar-frost right after referencing Elsa, but that's just me)
>>>
>>> Any pointers, suggestions, links to tutorials, or general well wishes
>>> would be appreciated :)
>>> I come from softimage-land and have done some houdini engine work for
>>> Maya projects, but it would be safe to assume I know close to f-all in
>>> houdini, so please use toddler words if possible :)
>>> Thanks guys
>>> Gerbrand
>>> /
>>> PS Could someone just do a ping reply, cause I never see my own posts,
>>> and then I get paranoid over if it reached you guys ./
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
03/06/15
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date: 03/06/15
>>
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
_______________________________________________
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-----
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Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date: 03/07/15

7:33 a.m.
When you add a parameter with the gear "Edit Parameter Interface",
you're basically adding a parameter to the only instance of the current
node. In other word, this parameter will exist only on this node.
The type properties window is very similar in the sense it allows you to
create parameters among other things. However this window is used to
create Houdini Digital Asset (HDA). When you change an asset definition
with this window you're really adding a parameter for the tool. This
means every time you create a new node of this type it will have the
parameter you added. In fact, if you have many copies of this node
inside Houdini and you add a parameter through the Type Property window,
the parameter will now show up on every instance of this type.
Hope this helps.
Francois
Gerbrand Nel wrote:
Thanks Jason
I still get confused between that gear and the " type_property" thing
G
On 07/03/2015 09:33, jason slabber wrote:
> All he is doing is adding a float slider via the gear menu on the attib
> wrangle node. Then in the wrangle expression u will see he does a
> "ch("float slider name")" to reference to that slider.
>
> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at cannonballbunny.com>
wrote:
>> I was going through this video, and it seems perfect for what I need to
> do.
>> One question though:
>> At about 6min he talks about a attribWrangle_adjust_range node. He
>> has a
> base slider in his node, but I have no idea how he got it there.
>> I tried adding it with the "type_properties" menue, but houdini
wasn't
> too happy about me trying to break the node.
>> Anyone have any info on this?
>> Thanks
>> Gerbrand.
>>
>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>> Wow
>>> You guys are great!!
>>> Thanks so much
>>> G
>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>> In case you are not familiar with this very useful channel:
>>>> https://vimeo.com/83235663
>>>>
>>>>
>>>> Sent from Samsung Mobile
>>>>
>>>>
>>>> -------- Original message --------
>>>> From: Gerbrand Nel
>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>> To: sidefx-houdini-list at sidefx.com
>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>
>>>> Hey guys
>>>> I need to jump in at the deep-end with houdini, otherwise I might
>>>> never
>>>> get the confidence to tackle a job.
>>>> A client has asked me to create frost on someone?s skin.
>>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its
>>>> funny
>>>> calling it hoar-frost right after referencing Elsa, but that's
>>>> just me)
>>>>
>>>> Any pointers, suggestions, links to tutorials, or general well wishes
>>>> would be appreciated :)
>>>> I come from softimage-land and have done some houdini engine work for
>>>> Maya projects, but it would be safe to assume I know close to
>>>> f-all in
>>>> houdini, so please use toddler words if possible :)
>>>> Thanks guys
>>>> Gerbrand
>>>> /
>>>> PS Could someone just do a ping reply, cause I never see my own
>>>> posts,
>>>> and then I get paranoid over if it reached you guys ./
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>> -----
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
> 03/06/15
>>>>
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date:
>>> 03/06/15
>>>
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date:
> 03/07/15
_______________________________________________
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9:05 a.m.
Thanks for Francois for that explanation. In regards to HDA there is
something I am struggling to figure out. When you copy and paste a HDA from
one scene to another, the node works in the new scene but I get the
following error
*"This node is using an incomplete asset definition. It will not function
properly until the asset library containing the full definition is
installed"*
This error then pop ups everytime I open the scene.I guess the HDA is not
defined on my new scene, but how do I get around defining it from this
copied asset? I am trying to avoid rebuilding the nodes, but I know this is
an option..
Hope this makes sense.
Best,
Cris
On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at trinix.ca> wrote:
When you add a parameter with the gear "Edit Parameter
Interface", you're
basically adding a parameter to the only instance of the current node. In
other word, this parameter will exist only on this node.
The type properties window is very similar in the sense it allows you to
create parameters among other things. However this window is used to create
Houdini Digital Asset (HDA). When you change an asset definition with this
window you're really adding a parameter for the tool. This means every time
you create a new node of this type it will have the parameter you added. In
fact, if you have many copies of this node inside Houdini and you add a
parameter through the Type Property window, the parameter will now show up
on every instance of this type.
Hope this helps.
Francois
Gerbrand Nel wrote:
> Thanks Jason
> I still get confused between that gear and the " type_property" thing
> G
> On 07/03/2015 09:33, jason slabber wrote:
>
>> All he is doing is adding a float slider via the gear menu on the attib
>> wrangle node. Then in the wrangle expression u will see he does a
>> "ch("float slider name")" to reference to that slider.
>>
>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at cannonballbunny.com>
wrote:
>>
>>> I was going through this video, and it seems perfect for what I need to
>>>
>> do.
>>
>>> One question though:
>>> At about 6min he talks about a attribWrangle_adjust_range node. He has a
>>>
>> base slider in his node, but I have no idea how he got it there.
>>
>>> I tried adding it with the "type_properties" menue, but houdini
wasn't
>>>
>> too happy about me trying to break the node.
>>
>>> Anyone have any info on this?
>>> Thanks
>>> Gerbrand.
>>>
>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>
>>>> Wow
>>>> You guys are great!!
>>>> Thanks so much
>>>> G
>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>
>>>>> In case you are not familiar with this very useful channel:
>>>>> https://vimeo.com/83235663
>>>>>
>>>>>
>>>>> Sent from Samsung Mobile
>>>>>
>>>>>
>>>>> -------- Original message --------
>>>>> From: Gerbrand Nel
>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>> To: sidefx-houdini-list at sidefx.com
>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>
>>>>> Hey guys
>>>>> I need to jump in at the deep-end with houdini, otherwise I might
>>>>> never
>>>>> get the confidence to tackle a job.
>>>>> A client has asked me to create frost on someone?s skin.
>>>>> Imagine Elsa from Frozen looses her shit, and sneezes on someone.
>>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its
funny
>>>>> calling it hoar-frost right after referencing Elsa, but that's
just
>>>>> me)
>>>>>
>>>>> Any pointers, suggestions, links to tutorials, or general well
wishes
>>>>> would be appreciated :)
>>>>> I come from softimage-land and have done some houdini engine work
for
>>>>> Maya projects, but it would be safe to assume I know close to f-all
in
>>>>> houdini, so please use toddler words if possible :)
>>>>> Thanks guys
>>>>> Gerbrand
>>>>> /
>>>>> PS Could someone just do a ping reply, cause I never see my own
posts,
>>>>> and then I get paranoid over if it reached you guys ./
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>> -----
>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
>>>>>
>>>> 03/06/15
>>
>>>
>>>>>
>>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>> -----
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date:
>>>> 03/06/15
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date: 03/07/15
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
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9:22 a.m.
Keep in mind that HDAs are usually referenced from a common file.
Although Houdini allows you to have the asset definition saved into your
hip file. You generally don't want that because you break the automatic
update mechanism this way.
As an example, you create a node (or more precisely an asset definition)
and you save it into an .otl file somewhere on the disk. Now any hip
file can create one or more instances of that node, the same way you can
create many instances of standard Houdini nodes. Again, if you update it
in one file it will also update it when you open a separate file that
has it too.
When you do testing you can tell Houdini the HDA is saved as Embedded
(you literally writes this instead of a file .otl when you create the
asset). This exists only in this hip file and is not accessible elsewhere.
By the way, just to clarify, we often refers to digital assets as an
OTL. This is not correct. OTL stands for Operator Type Library and means
a file containing one OR more HDAs. In practice however I almost always
put one hda inside per .otl. This helps manager the versions etc.
If you haven't already, I recommend you read the following.
http://www.sidefx.com/docs/houdini14.0/assets/
Francois
Cristobal Infante wrote:
Thanks for Francois for that explanation. In regards to HDA there is
something I am struggling to figure out. When you copy and paste a HDA from
one scene to another, the node works in the new scene but I get the
following error
*"This node is using an incomplete asset definition. It will not function
properly until the asset library containing the full definition is
installed"*
This error then pop ups everytime I open the scene.I guess the HDA is not
defined on my new scene, but how do I get around defining it from this
copied asset? I am trying to avoid rebuilding the nodes, but I know this is
an option..
Hope this makes sense.
Best,
Cris
On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at trinix.ca> wrote:
> When you add a parameter with the gear "Edit Parameter Interface",
you're
> basically adding a parameter to the only instance of the current node. In
> other word, this parameter will exist only on this node.
>
> The type properties window is very similar in the sense it allows you to
> create parameters among other things. However this window is used to create
> Houdini Digital Asset (HDA). When you change an asset definition with this
> window you're really adding a parameter for the tool. This means every time
> you create a new node of this type it will have the parameter you added. In
> fact, if you have many copies of this node inside Houdini and you add a
> parameter through the Type Property window, the parameter will now show up
> on every instance of this type.
>
> Hope this helps.
>
> Francois
>
>
> Gerbrand Nel wrote:
>
>
>> Thanks Jason
>> I still get confused between that gear and the " type_property" thing
>> G
>> On 07/03/2015 09:33, jason slabber wrote:
>>
>>
>>> All he is doing is adding a float slider via the gear menu on the attib
>>> wrangle node. Then in the wrangle expression u will see he does a
>>> "ch("float slider name")" to reference to that slider.
>>>
>>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at
cannonballbunny.com> wrote:
>>>
>>>
>>>> I was going through this video, and it seems perfect for what I need to
>>>>
>>>>
>>> do.
>>>
>>>
>>>> One question though:
>>>> At about 6min he talks about a attribWrangle_adjust_range node. He has a
>>>>
>>>>
>>> base slider in his node, but I have no idea how he got it there.
>>>
>>>
>>>> I tried adding it with the "type_properties" menue, but houdini
wasn't
>>>>
>>>>
>>> too happy about me trying to break the node.
>>>
>>>
>>>> Anyone have any info on this?
>>>> Thanks
>>>> Gerbrand.
>>>>
>>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>>
>>>>
>>>>> Wow
>>>>> You guys are great!!
>>>>> Thanks so much
>>>>> G
>>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>>
>>>>>
>>>>>> In case you are not familiar with this very useful channel:
>>>>>> https://vimeo.com/83235663
>>>>>>
>>>>>>
>>>>>> Sent from Samsung Mobile
>>>>>>
>>>>>>
>>>>>> -------- Original message --------
>>>>>> From: Gerbrand Nel
>>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>>> To: sidefx-houdini-list at sidefx.com
>>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>>
>>>>>> Hey guys
>>>>>> I need to jump in at the deep-end with houdini, otherwise I
might
>>>>>> never
>>>>>> get the confidence to tackle a job.
>>>>>> A client has asked me to create frost on someone?s skin.
>>>>>> Imagine Elsa from Frozen looses her shit, and sneezes on
someone.
>>>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think its
funny
>>>>>> calling it hoar-frost right after referencing Elsa, but
that's just
>>>>>> me)
>>>>>>
>>>>>> Any pointers, suggestions, links to tutorials, or general well
wishes
>>>>>> would be appreciated :)
>>>>>> I come from softimage-land and have done some houdini engine work
for
>>>>>> Maya projects, but it would be safe to assume I know close to
f-all in
>>>>>> houdini, so please use toddler words if possible :)
>>>>>> Thanks guys
>>>>>> Gerbrand
>>>>>> /
>>>>>> PS Could someone just do a ping reply, cause I never see my own
posts,
>>>>>> and then I get paranoid over if it reached you guys ./
>>>>>> _______________________________________________
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>> _______________________________________________
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>>
>>>>>> -----
>>>>>> No virus found in this message.
>>>>>> Checked by AVG - www.avg.com
>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release Date:
>>>>>>
>>>>>>
>>>>> 03/06/15
>>>>>
>>>>>> _______________________________________________
>>>>>>
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>> -----
>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date:
>>>>> 03/06/15
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>>
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>> -----
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date: 03/07/15
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

3:05 p.m.
Hi Houdini Braintrust,
Out of curiosity I did the tutorial as well, but when it gets to the
section where it bypasses the fur length inside the fur node, I couldn't
locate those same nodes in the current fur system. I clicked the "paint
density" button, to see where it would add those attributes, but bypassing
those still doesn't get the node to look for the "fur length" attribute
that was customized. Any ideas?
There is also the possibility of using maps, but then I wondered how I
could generate a map from the density simulation we have going on.
Thanks!,
Luis
On Sat, Mar 7, 2015 at 9:22 AM, Fran?ois Duchesneau <sidefx at trinix.ca>
wrote:
Keep in mind that HDAs are usually referenced from a common file.
Although
Houdini allows you to have the asset definition saved into your hip file.
You generally don't want that because you break the automatic update
mechanism this way.
As an example, you create a node (or more precisely an asset definition)
and you save it into an .otl file somewhere on the disk. Now any hip file
can create one or more instances of that node, the same way you can create
many instances of standard Houdini nodes. Again, if you update it in one
file it will also update it when you open a separate file that has it too.
When you do testing you can tell Houdini the HDA is saved as Embedded (you
literally writes this instead of a file .otl when you create the asset).
This exists only in this hip file and is not accessible elsewhere.
By the way, just to clarify, we often refers to digital assets as an OTL.
This is not correct. OTL stands for Operator Type Library and means a file
containing one OR more HDAs. In practice however I almost always put one
hda inside per .otl. This helps manager the versions etc.
If you haven't already, I recommend you read the following.
http://www.sidefx.com/docs/houdini14.0/assets/
Francois
Cristobal Infante wrote:
> Thanks for Francois for that explanation. In regards to HDA there is
> something I am struggling to figure out. When you copy and paste a HDA
> from
> one scene to another, the node works in the new scene but I get the
> following error
>
> *"This node is using an incomplete asset definition. It will not function
> properly until the asset library containing the full definition is
> installed"*
>
> This error then pop ups everytime I open the scene.I guess the HDA is not
> defined on my new scene, but how do I get around defining it from this
> copied asset? I am trying to avoid rebuilding the nodes, but I know this
> is
> an option..
>
> Hope this makes sense.
>
> Best,
> Cris
>
> On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at trinix.ca> wrote:
>
>
>
>> When you add a parameter with the gear "Edit Parameter Interface",
you're
>> basically adding a parameter to the only instance of the current node. In
>> other word, this parameter will exist only on this node.
>>
>> The type properties window is very similar in the sense it allows you to
>> create parameters among other things. However this window is used to
>> create
>> Houdini Digital Asset (HDA). When you change an asset definition with
>> this
>> window you're really adding a parameter for the tool. This means every
>> time
>> you create a new node of this type it will have the parameter you added.
>> In
>> fact, if you have many copies of this node inside Houdini and you add a
>> parameter through the Type Property window, the parameter will now show
>> up
>> on every instance of this type.
>>
>> Hope this helps.
>>
>> Francois
>>
>>
>> Gerbrand Nel wrote:
>>
>>
>>
>>> Thanks Jason
>>> I still get confused between that gear and the " type_property"
thing
>>> G
>>> On 07/03/2015 09:33, jason slabber wrote:
>>>
>>>
>>>
>>>> All he is doing is adding a float slider via the gear menu on the attib
>>>> wrangle node. Then in the wrangle expression u will see he does a
>>>> "ch("float slider name")" to reference to that
slider.
>>>>
>>>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at
cannonballbunny.com> wrote:
>>>>
>>>>
>>>>
>>>>> I was going through this video, and it seems perfect for what I need
>>>>> to
>>>>>
>>>>>
>>>>>
>>>> do.
>>>>
>>>>
>>>>
>>>>> One question though:
>>>>> At about 6min he talks about a attribWrangle_adjust_range node. He
>>>>> has a
>>>>>
>>>>>
>>>>>
>>>> base slider in his node, but I have no idea how he got it there.
>>>>
>>>>
>>>>
>>>>> I tried adding it with the "type_properties" menue, but
houdini wasn't
>>>>>
>>>>>
>>>>>
>>>> too happy about me trying to break the node.
>>>>
>>>>
>>>>
>>>>> Anyone have any info on this?
>>>>> Thanks
>>>>> Gerbrand.
>>>>>
>>>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>>>
>>>>>
>>>>>
>>>>>> Wow
>>>>>> You guys are great!!
>>>>>> Thanks so much
>>>>>> G
>>>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> In case you are not familiar with this very useful channel:
>>>>>>> https://vimeo.com/83235663
>>>>>>>
>>>>>>>
>>>>>>> Sent from Samsung Mobile
>>>>>>>
>>>>>>>
>>>>>>> -------- Original message --------
>>>>>>> From: Gerbrand Nel
>>>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>>>> To: sidefx-houdini-list at sidefx.com
>>>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>>>
>>>>>>> Hey guys
>>>>>>> I need to jump in at the deep-end with houdini, otherwise I
might
>>>>>>> never
>>>>>>> get the confidence to tackle a job.
>>>>>>> A client has asked me to create frost on someone?s skin.
>>>>>>> Imagine Elsa from Frozen looses her shit, and sneezes on
someone.
>>>>>>> So its a kind of spreading, time-lapse hoarfrost. ( do think
its
>>>>>>> funny
>>>>>>> calling it hoar-frost right after referencing Elsa, but
that's just
>>>>>>> me)
>>>>>>>
>>>>>>> Any pointers, suggestions, links to tutorials, or general
well
>>>>>>> wishes
>>>>>>> would be appreciated :)
>>>>>>> I come from softimage-land and have done some houdini engine
work
>>>>>>> for
>>>>>>> Maya projects, but it would be safe to assume I know close to
f-all
>>>>>>> in
>>>>>>> houdini, so please use toddler words if possible :)
>>>>>>> Thanks guys
>>>>>>> Gerbrand
>>>>>>> /
>>>>>>> PS Could someone just do a ping reply, cause I never see my
own
>>>>>>> posts,
>>>>>>> and then I get paranoid over if it reached you guys ./
>>>>>>> _______________________________________________
>>>>>>> Sidefx-houdini-list mailing list
>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>> _______________________________________________
>>>>>>> Sidefx-houdini-list mailing list
>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>
>>>>>>>
>>>>>>> -----
>>>>>>> No virus found in this message.
>>>>>>> Checked by AVG - www.avg.com
>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 - Release
Date:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> 03/06/15
>>>>>>
>>>>>>
>>>>>>> _______________________________________________
>>>>>>>
>>>>>>>
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>>
>>>>>> -----
>>>>>> No virus found in this message.
>>>>>> Checked by AVG - www.avg.com
>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release Date:
>>>>>> 03/06/15
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>>
>>>>>>
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>> -----
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date:
>>>> 03/07/15
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
--
VFX Freelancer
Maya.Houdini.Nuke.PFTrack
luismhenao.com

10:46 p.m.
yup.
I also got stuck right there.
so +1 for help on this :)
G
On 07/03/2015 22:05, Luis Henao wrote:
Hi Houdini Braintrust,
Out of curiosity I did the tutorial as well, but when it gets to the
section where it bypasses the fur length inside the fur node, I couldn't
locate those same nodes in the current fur system. I clicked the "paint
density" button, to see where it would add those attributes, but bypassing
those still doesn't get the node to look for the "fur length" attribute
that was customized. Any ideas?
There is also the possibility of using maps, but then I wondered how I
could generate a map from the density simulation we have going on.
Thanks!,
Luis
On Sat, Mar 7, 2015 at 9:22 AM, Fran?ois Duchesneau <sidefx at trinix.ca>
wrote:
> Keep in mind that HDAs are usually referenced from a common file. Although
> Houdini allows you to have the asset definition saved into your hip file.
> You generally don't want that because you break the automatic update
> mechanism this way.
>
> As an example, you create a node (or more precisely an asset definition)
> and you save it into an .otl file somewhere on the disk. Now any hip file
> can create one or more instances of that node, the same way you can create
> many instances of standard Houdini nodes. Again, if you update it in one
> file it will also update it when you open a separate file that has it too.
>
> When you do testing you can tell Houdini the HDA is saved as Embedded (you
> literally writes this instead of a file .otl when you create the asset).
> This exists only in this hip file and is not accessible elsewhere.
>
> By the way, just to clarify, we often refers to digital assets as an OTL.
> This is not correct. OTL stands for Operator Type Library and means a file
> containing one OR more HDAs. In practice however I almost always put one
> hda inside per .otl. This helps manager the versions etc.
>
> If you haven't already, I recommend you read the following.
> http://www.sidefx.com/docs/houdini14.0/assets/
>
> Francois
>
>
> Cristobal Infante wrote:
>
>> Thanks for Francois for that explanation. In regards to HDA there is
>> something I am struggling to figure out. When you copy and paste a HDA
>> from
>> one scene to another, the node works in the new scene but I get the
>> following error
>>
>> *"This node is using an incomplete asset definition. It will not function
>> properly until the asset library containing the full definition is
>> installed"*
>>
>> This error then pop ups everytime I open the scene.I guess the HDA is not
>> defined on my new scene, but how do I get around defining it from this
>> copied asset? I am trying to avoid rebuilding the nodes, but I know this
>> is
>> an option..
>>
>> Hope this makes sense.
>>
>> Best,
>> Cris
>>
>> On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at trinix.ca> wrote:
>>
>>
>>
>>> When you add a parameter with the gear "Edit Parameter Interface",
you're
>>> basically adding a parameter to the only instance of the current node. In
>>> other word, this parameter will exist only on this node.
>>>
>>> The type properties window is very similar in the sense it allows you to
>>> create parameters among other things. However this window is used to
>>> create
>>> Houdini Digital Asset (HDA). When you change an asset definition with
>>> this
>>> window you're really adding a parameter for the tool. This means every
>>> time
>>> you create a new node of this type it will have the parameter you added.
>>> In
>>> fact, if you have many copies of this node inside Houdini and you add a
>>> parameter through the Type Property window, the parameter will now show
>>> up
>>> on every instance of this type.
>>>
>>> Hope this helps.
>>>
>>> Francois
>>>
>>>
>>> Gerbrand Nel wrote:
>>>
>>>
>>>
>>>> Thanks Jason
>>>> I still get confused between that gear and the " type_property"
thing
>>>> G
>>>> On 07/03/2015 09:33, jason slabber wrote:
>>>>
>>>>
>>>>
>>>>> All he is doing is adding a float slider via the gear menu on the
attib
>>>>> wrangle node. Then in the wrangle expression u will see he does a
>>>>> "ch("float slider name")" to reference to that
slider.
>>>>>
>>>>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at
cannonballbunny.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> I was going through this video, and it seems perfect for what I
need
>>>>>> to
>>>>>>
>>>>>>
>>>>>>
>>>>> do.
>>>>>
>>>>>
>>>>>
>>>>>> One question though:
>>>>>> At about 6min he talks about a attribWrangle_adjust_range node.
He
>>>>>> has a
>>>>>>
>>>>>>
>>>>>>
>>>>> base slider in his node, but I have no idea how he got it there.
>>>>>
>>>>>
>>>>>
>>>>>> I tried adding it with the "type_properties" menue, but
houdini wasn't
>>>>>>
>>>>>>
>>>>>>
>>>>> too happy about me trying to break the node.
>>>>>
>>>>>
>>>>>
>>>>>> Anyone have any info on this?
>>>>>> Thanks
>>>>>> Gerbrand.
>>>>>>
>>>>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Wow
>>>>>>> You guys are great!!
>>>>>>> Thanks so much
>>>>>>> G
>>>>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> In case you are not familiar with this very useful
channel:
>>>>>>>> https://vimeo.com/83235663
>>>>>>>>
>>>>>>>>
>>>>>>>> Sent from Samsung Mobile
>>>>>>>>
>>>>>>>>
>>>>>>>> -------- Original message --------
>>>>>>>> From: Gerbrand Nel
>>>>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>>>>> To: sidefx-houdini-list at sidefx.com
>>>>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>>>>
>>>>>>>> Hey guys
>>>>>>>> I need to jump in at the deep-end with houdini, otherwise
I might
>>>>>>>> never
>>>>>>>> get the confidence to tackle a job.
>>>>>>>> A client has asked me to create frost on someone?s skin.
>>>>>>>> Imagine Elsa from Frozen looses her shit, and sneezes on
someone.
>>>>>>>> So its a kind of spreading, time-lapse hoarfrost. ( do
think its
>>>>>>>> funny
>>>>>>>> calling it hoar-frost right after referencing Elsa, but
that's just
>>>>>>>> me)
>>>>>>>>
>>>>>>>> Any pointers, suggestions, links to tutorials, or general
well
>>>>>>>> wishes
>>>>>>>> would be appreciated :)
>>>>>>>> I come from softimage-land and have done some houdini
engine work
>>>>>>>> for
>>>>>>>> Maya projects, but it would be safe to assume I know
close to f-all
>>>>>>>> in
>>>>>>>> houdini, so please use toddler words if possible :)
>>>>>>>> Thanks guys
>>>>>>>> Gerbrand
>>>>>>>> /
>>>>>>>> PS Could someone just do a ping reply, cause I never see
my own
>>>>>>>> posts,
>>>>>>>> and then I get paranoid over if it reached you guys ./
>>>>>>>> _______________________________________________
>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>> _______________________________________________
>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>
>>>>>>>>
>>>>>>>> -----
>>>>>>>> No virus found in this message.
>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 -
Release Date:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> 03/06/15
>>>>>>>
>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>>
>>>>>>>>
>>>>>>> Sidefx-houdini-list mailing list
>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>
>>>>>>>
>>>>>>> -----
>>>>>>> No virus found in this message.
>>>>>>> Checked by AVG - www.avg.com
>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 - Release
Date:
>>>>>>> 03/06/15
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>>
>>>>>>>
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>> -----
>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date:
>>>>> 03/07/15
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>

1:07 p.m.
I gave up on the fur idea because of this.
Man I love houdini, but I hate that it changes so much between versions.
It makes learning from older tuts a nightmare.
Still.. not a Maya nightmare, so all is good :)
G
On 09/03/2015 04:46, Gerbrand Nel wrote:
yup.
I also got stuck right there.
so +1 for help on this :)
G
On 07/03/2015 22:05, Luis Henao wrote:
> Hi Houdini Braintrust,
>
> Out of curiosity I did the tutorial as well, but when it gets to the
> section where it bypasses the fur length inside the fur node, I couldn't
> locate those same nodes in the current fur system. I clicked the "paint
> density" button, to see where it would add those attributes, but
> bypassing
> those still doesn't get the node to look for the "fur length"
attribute
> that was customized. Any ideas?
>
> There is also the possibility of using maps, but then I wondered how I
> could generate a map from the density simulation we have going on.
>
>
> Thanks!,
> Luis
>
> On Sat, Mar 7, 2015 at 9:22 AM, Fran?ois Duchesneau <sidefx at trinix.ca>
> wrote:
>
>> Keep in mind that HDAs are usually referenced from a common file.
>> Although
>> Houdini allows you to have the asset definition saved into your hip
>> file.
>> You generally don't want that because you break the automatic update
>> mechanism this way.
>>
>> As an example, you create a node (or more precisely an asset
>> definition)
>> and you save it into an .otl file somewhere on the disk. Now any hip
>> file
>> can create one or more instances of that node, the same way you can
>> create
>> many instances of standard Houdini nodes. Again, if you update it in
>> one
>> file it will also update it when you open a separate file that has
>> it too.
>>
>> When you do testing you can tell Houdini the HDA is saved as
>> Embedded (you
>> literally writes this instead of a file .otl when you create the
>> asset).
>> This exists only in this hip file and is not accessible elsewhere.
>>
>> By the way, just to clarify, we often refers to digital assets as an
>> OTL.
>> This is not correct. OTL stands for Operator Type Library and means
>> a file
>> containing one OR more HDAs. In practice however I almost always put
>> one
>> hda inside per .otl. This helps manager the versions etc.
>>
>> If you haven't already, I recommend you read the following.
>> http://www.sidefx.com/docs/houdini14.0/assets/
>>
>> Francois
>>
>>
>> Cristobal Infante wrote:
>>
>>> Thanks for Francois for that explanation. In regards to HDA there is
>>> something I am struggling to figure out. When you copy and paste a HDA
>>> from
>>> one scene to another, the node works in the new scene but I get the
>>> following error
>>>
>>> *"This node is using an incomplete asset definition. It will not
>>> function
>>> properly until the asset library containing the full definition is
>>> installed"*
>>>
>>> This error then pop ups everytime I open the scene.I guess the HDA
>>> is not
>>> defined on my new scene, but how do I get around defining it from this
>>> copied asset? I am trying to avoid rebuilding the nodes, but I know
>>> this
>>> is
>>> an option..
>>>
>>> Hope this makes sense.
>>>
>>> Best,
>>> Cris
>>>
>>> On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at trinix.ca>
>>> wrote:
>>>
>>>
>>>
>>>> When you add a parameter with the gear "Edit Parameter
Interface",
>>>> you're
>>>> basically adding a parameter to the only instance of the current
>>>> node. In
>>>> other word, this parameter will exist only on this node.
>>>>
>>>> The type properties window is very similar in the sense it allows
>>>> you to
>>>> create parameters among other things. However this window is used to
>>>> create
>>>> Houdini Digital Asset (HDA). When you change an asset definition with
>>>> this
>>>> window you're really adding a parameter for the tool. This means
>>>> every
>>>> time
>>>> you create a new node of this type it will have the parameter you
>>>> added.
>>>> In
>>>> fact, if you have many copies of this node inside Houdini and you
>>>> add a
>>>> parameter through the Type Property window, the parameter will now
>>>> show
>>>> up
>>>> on every instance of this type.
>>>>
>>>> Hope this helps.
>>>>
>>>> Francois
>>>>
>>>>
>>>> Gerbrand Nel wrote:
>>>>
>>>>
>>>>
>>>>> Thanks Jason
>>>>> I still get confused between that gear and the "
type_property"
>>>>> thing
>>>>> G
>>>>> On 07/03/2015 09:33, jason slabber wrote:
>>>>>
>>>>>
>>>>>
>>>>>> All he is doing is adding a float slider via the gear menu on
>>>>>> the attib
>>>>>> wrangle node. Then in the wrangle expression u will see he does
a
>>>>>> "ch("float slider name")" to reference to
that slider.
>>>>>>
>>>>>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at
cannonballbunny.com>
>>>>>> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> I was going through this video, and it seems perfect for what
I
>>>>>>> need
>>>>>>> to
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> do.
>>>>>>
>>>>>>
>>>>>>
>>>>>>> One question though:
>>>>>>> At about 6min he talks about a attribWrangle_adjust_range
node. He
>>>>>>> has a
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> base slider in his node, but I have no idea how he got it there.
>>>>>>
>>>>>>
>>>>>>
>>>>>>> I tried adding it with the "type_properties" menue,
but houdini
>>>>>>> wasn't
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> too happy about me trying to break the node.
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Anyone have any info on this?
>>>>>>> Thanks
>>>>>>> Gerbrand.
>>>>>>>
>>>>>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Wow
>>>>>>>> You guys are great!!
>>>>>>>> Thanks so much
>>>>>>>> G
>>>>>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> In case you are not familiar with this very useful
channel:
>>>>>>>>> https://vimeo.com/83235663
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Sent from Samsung Mobile
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -------- Original message --------
>>>>>>>>> From: Gerbrand Nel
>>>>>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>>>>>> To: sidefx-houdini-list at sidefx.com
>>>>>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>>>>>
>>>>>>>>> Hey guys
>>>>>>>>> I need to jump in at the deep-end with houdini,
otherwise I
>>>>>>>>> might
>>>>>>>>> never
>>>>>>>>> get the confidence to tackle a job.
>>>>>>>>> A client has asked me to create frost on someone?s
skin.
>>>>>>>>> Imagine Elsa from Frozen looses her shit, and sneezes
on
>>>>>>>>> someone.
>>>>>>>>> So its a kind of spreading, time-lapse hoarfrost. (
do think its
>>>>>>>>> funny
>>>>>>>>> calling it hoar-frost right after referencing Elsa,
but
>>>>>>>>> that's just
>>>>>>>>> me)
>>>>>>>>>
>>>>>>>>> Any pointers, suggestions, links to tutorials, or
general well
>>>>>>>>> wishes
>>>>>>>>> would be appreciated :)
>>>>>>>>> I come from softimage-land and have done some houdini
engine
>>>>>>>>> work
>>>>>>>>> for
>>>>>>>>> Maya projects, but it would be safe to assume I know
close to
>>>>>>>>> f-all
>>>>>>>>> in
>>>>>>>>> houdini, so please use toddler words if possible :)
>>>>>>>>> Thanks guys
>>>>>>>>> Gerbrand
>>>>>>>>> /
>>>>>>>>> PS Could someone just do a ping reply, cause I never
see my own
>>>>>>>>> posts,
>>>>>>>>> and then I get paranoid over if it reached you guys
./
>>>>>>>>> _______________________________________________
>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -----
>>>>>>>>> No virus found in this message.
>>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236 -
Release Date:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> 03/06/15
>>>>>>>>
>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>
>>>>>>>>
>>>>>>>> -----
>>>>>>>> No virus found in this message.
>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 -
Release Date:
>>>>>>>> 03/06/15
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>>
>>>>>>>>
>>>>>>> Sidefx-houdini-list mailing list
>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>>
>>>>>> -----
>>>>>> No virus found in this message.
>>>>>> Checked by AVG - www.avg.com
>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release Date:
>>>>>> 03/07/15
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
>
_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4299/9254 - Release Date: 03/08/15

3:30 p.m.
It's probably best to download the older versions of Houdini to learn the
older tutorials.
On 10 March 2015 at 06:07, Gerbrand Nel <g at cannonballbunny.com> wrote:
I gave up on the fur idea because of this.
Man I love houdini, but I hate that it changes so much between versions.
It makes learning from older tuts a nightmare.
Still.. not a Maya nightmare, so all is good :)
G
On 09/03/2015 04:46, Gerbrand Nel wrote:
> yup.
> I also got stuck right there.
> so +1 for help on this :)
> G
> On 07/03/2015 22:05, Luis Henao wrote:
>
>> Hi Houdini Braintrust,
>>
>> Out of curiosity I did the tutorial as well, but when it gets to the
>> section where it bypasses the fur length inside the fur node, I couldn't
>> locate those same nodes in the current fur system. I clicked the "paint
>> density" button, to see where it would add those attributes, but
>> bypassing
>> those still doesn't get the node to look for the "fur length"
attribute
>> that was customized. Any ideas?
>>
>> There is also the possibility of using maps, but then I wondered how I
>> could generate a map from the density simulation we have going on.
>>
>>
>> Thanks!,
>> Luis
>>
>> On Sat, Mar 7, 2015 at 9:22 AM, Fran?ois Duchesneau <sidefx at trinix.ca>
>> wrote:
>>
>> Keep in mind that HDAs are usually referenced from a common file.
>>> Although
>>> Houdini allows you to have the asset definition saved into your hip
>>> file.
>>> You generally don't want that because you break the automatic update
>>> mechanism this way.
>>>
>>> As an example, you create a node (or more precisely an asset definition)
>>> and you save it into an .otl file somewhere on the disk. Now any hip
>>> file
>>> can create one or more instances of that node, the same way you can
>>> create
>>> many instances of standard Houdini nodes. Again, if you update it in one
>>> file it will also update it when you open a separate file that has it
>>> too.
>>>
>>> When you do testing you can tell Houdini the HDA is saved as Embedded
>>> (you
>>> literally writes this instead of a file .otl when you create the asset).
>>> This exists only in this hip file and is not accessible elsewhere.
>>>
>>> By the way, just to clarify, we often refers to digital assets as an
>>> OTL.
>>> This is not correct. OTL stands for Operator Type Library and means a
>>> file
>>> containing one OR more HDAs. In practice however I almost always put one
>>> hda inside per .otl. This helps manager the versions etc.
>>>
>>> If you haven't already, I recommend you read the following.
>>> http://www.sidefx.com/docs/houdini14.0/assets/
>>>
>>> Francois
>>>
>>>
>>> Cristobal Infante wrote:
>>>
>>> Thanks for Francois for that explanation. In regards to HDA there is
>>>> something I am struggling to figure out. When you copy and paste a HDA
>>>> from
>>>> one scene to another, the node works in the new scene but I get the
>>>> following error
>>>>
>>>> *"This node is using an incomplete asset definition. It will not
>>>> function
>>>> properly until the asset library containing the full definition is
>>>> installed"*
>>>>
>>>> This error then pop ups everytime I open the scene.I guess the HDA is
>>>> not
>>>> defined on my new scene, but how do I get around defining it from this
>>>> copied asset? I am trying to avoid rebuilding the nodes, but I know
>>>> this
>>>> is
>>>> an option..
>>>>
>>>> Hope this makes sense.
>>>>
>>>> Best,
>>>> Cris
>>>>
>>>> On 7 March 2015 at 12:33, Fran?ois Duchesneau <sidefx at
trinix.ca>
>>>> wrote:
>>>>
>>>>
>>>>
>>>> When you add a parameter with the gear "Edit Parameter
Interface",
>>>>> you're
>>>>> basically adding a parameter to the only instance of the current
>>>>> node. In
>>>>> other word, this parameter will exist only on this node.
>>>>>
>>>>> The type properties window is very similar in the sense it allows
you
>>>>> to
>>>>> create parameters among other things. However this window is used to
>>>>> create
>>>>> Houdini Digital Asset (HDA). When you change an asset definition
with
>>>>> this
>>>>> window you're really adding a parameter for the tool. This means
every
>>>>> time
>>>>> you create a new node of this type it will have the parameter you
>>>>> added.
>>>>> In
>>>>> fact, if you have many copies of this node inside Houdini and you
add
>>>>> a
>>>>> parameter through the Type Property window, the parameter will now
>>>>> show
>>>>> up
>>>>> on every instance of this type.
>>>>>
>>>>> Hope this helps.
>>>>>
>>>>> Francois
>>>>>
>>>>>
>>>>> Gerbrand Nel wrote:
>>>>>
>>>>>
>>>>>
>>>>> Thanks Jason
>>>>>> I still get confused between that gear and the "
type_property" thing
>>>>>> G
>>>>>> On 07/03/2015 09:33, jason slabber wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>> All he is doing is adding a float slider via the gear menu on
the
>>>>>>> attib
>>>>>>> wrangle node. Then in the wrangle expression u will see he
does a
>>>>>>> "ch("float slider name")" to reference to
that slider.
>>>>>>>
>>>>>>> On 07 Mar 2015 8:50 AM, "Gerbrand Nel" <g at
cannonballbunny.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I was going through this video, and it seems perfect for
what I
>>>>>>>> need
>>>>>>>> to
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> do.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> One question though:
>>>>>>>> At about 6min he talks about a attribWrangle_adjust_range
node. He
>>>>>>>> has a
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> base slider in his node, but I have no idea how he got
it there.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I tried adding it with the "type_properties"
menue, but houdini
>>>>>>>> wasn't
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> too happy about me trying to break the node.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Anyone have any info on this?
>>>>>>>> Thanks
>>>>>>>> Gerbrand.
>>>>>>>>
>>>>>>>> On 06/03/2015 19:12, Gerbrand Nel wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Wow
>>>>>>>>> You guys are great!!
>>>>>>>>> Thanks so much
>>>>>>>>> G
>>>>>>>>> On 06/03/2015 15:50, Aviv Bar Ami wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> In case you are not familiar with this very useful
channel:
>>>>>>>>>> https://vimeo.com/83235663
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Sent from Samsung Mobile
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -------- Original message --------
>>>>>>>>>> From: Gerbrand Nel
>>>>>>>>>> Date:06/03/2015 09:39 (GMT+02:00)
>>>>>>>>>> To: sidefx-houdini-list at sidefx.com
>>>>>>>>>> Subject: [Sidefx-houdini-list] frost effect
>>>>>>>>>>
>>>>>>>>>> Hey guys
>>>>>>>>>> I need to jump in at the deep-end with houdini,
otherwise I might
>>>>>>>>>> never
>>>>>>>>>> get the confidence to tackle a job.
>>>>>>>>>> A client has asked me to create frost on
someone's skin.
>>>>>>>>>> Imagine Elsa from Frozen looses her shit, and
sneezes on someone.
>>>>>>>>>> So its a kind of spreading, time-lapse hoarfrost.
( do think its
>>>>>>>>>> funny
>>>>>>>>>> calling it hoar-frost right after referencing
Elsa, but that's
>>>>>>>>>> just
>>>>>>>>>> me)
>>>>>>>>>>
>>>>>>>>>> Any pointers, suggestions, links to tutorials, or
general well
>>>>>>>>>> wishes
>>>>>>>>>> would be appreciated :)
>>>>>>>>>> I come from softimage-land and have done some
houdini engine work
>>>>>>>>>> for
>>>>>>>>>> Maya projects, but it would be safe to assume I
know close to
>>>>>>>>>> f-all
>>>>>>>>>> in
>>>>>>>>>> houdini, so please use toddler words if possible
:)
>>>>>>>>>> Thanks guys
>>>>>>>>>> Gerbrand
>>>>>>>>>> /
>>>>>>>>>> PS Could someone just do a ping reply, cause I
never see my own
>>>>>>>>>> posts,
>>>>>>>>>> and then I get paranoid over if it reached you
guys ./
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-
>>>>>>>>>> houdini-list
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-
>>>>>>>>>> houdini-list
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -----
>>>>>>>>>> No virus found in this message.
>>>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9236
- Release Date:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 03/06/15
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -----
>>>>>>>>> No virus found in this message.
>>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9239 -
Release Date:
>>>>>>>>> 03/06/15
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Sidefx-houdini-list mailing list
>>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>> Sidefx-houdini-list mailing list
>>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>>
>>>>>>>
>>>>>>> -----
>>>>>>> No virus found in this message.
>>>>>>> Checked by AVG - www.avg.com
>>>>>>> Version: 2015.0.5751 / Virus Database: 4299/9243 - Release
Date:
>>>>>>> 03/07/15
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>> Sidefx-houdini-list mailing list
>>>>>> Sidefx-houdini-list at sidefx.com
>>>>>>
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>> Sidefx-houdini-list mailing list
>>>>> Sidefx-houdini-list at sidefx.com
>>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>> Sidefx-houdini-list mailing list
>>>> Sidefx-houdini-list at sidefx.com
>>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>>
>>>>
>>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>>
>>
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
> -----
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> Checked by AVG - www.avg.com
> Version: 2015.0.5751 / Virus Database: 4299/9254 - Release Date: 03/08/15
>
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