The tool can generate lightning geometry around a given input. By controlling the start and end point, you can guide the effect. This tool is useful for lightning effects in game engines.
A wrapper of a complete POP Fluid simulation with a ground plane, with tools for easily adjusting velocity and visualized trajectory.
All-in-one HDA to extract and write out impacts, split data and interpolation data from a bullet sim to be used with the UE4 Niagara data interface.
Create sprite sheets from your animations and customise the data stored in each colour channel.
Takes a mesh or volume that is animated and loops them.
Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low
Vertex Animation Textures
The Vertex Animation Textures ROP will export a mesh and textures to be used with a realtime material that can playback complex animations for cloth, rigid body destruction, fluids and particles.
Prepare rigid body simulation results for export, reducing redundant geometry, cleaning normals, cleaning attributes.
Skinning Converter is a SOP that can convert any non-changing topology deforming mesh sequence into a bone based animation.
Volume to Texture
The Volume Texture tool lets you write out a texture that can be used with Ryan Brucks' volume plugin in UE4.
Using the velocity field or point attribute this tool will generate 2D motion vectors which can be used to retime motion in a shader.
This utility tool sets up a flowmap template on your input geometry.
A high quality realtime preview of a flowmap texture in the Houdini viewport.
The flowmap obstacle SOP allows for easy modifications on the flowmap based on geometry.
The flowmap SHOP is a glsl based viewport shader to preview flowmap shaders.
Flowmap to Color
The flowmap to color SOP converts the flowmap data to vertex colors
Impostor Camera Rig
This OBJ sets up a camera rig to be used with the Impostor Texture ROP Node.
The impostor tool creates texture sheets to fake 3D objects in your game engine.
Static Fracture Export
The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level
Gamedev Procedural Smoke
The procedural smoke SOP will generate an animated volume to represent smoke.
RBD Edge Strip
Create a mesh along the edge of lowpoly voronoi pieces to add detail in the texture. Ideal for realtime destruction sequences.
RBD to FBX
This tool allows for fast export of an RBD Sim to bone based FBX
ROP Vector Field
Generate UE4 compatible vector fields from volumes or point clouds.
ROP Volume Texture
Convert volume data into 2D texture sheets.
AliceVision is a Photogrammetric Computer Vision Framework which provides a 3D Reconstruction and Camera Tracking algorithms.
OBSOLETE: No Longer Supported
GoZ is Zbrush's fast file transfer feature that lets you send meshes between Houdini and Zbrush seamlessly without having to deal with file paths or extensions.
Delete Small Parts
Removes pieces based on connectivity and size
Remove light and shadow variation from photogrammetry textures.
Utility SOP to store the filename of a file SOP as its detail attributes to be then used in other SOPs.
Full Pipeline Node to Take High Res Models to Low Res.
Generate Textures based on a High Poly to Low Poly match.
The LOD Create SOP allows for easy LOD generation.
Create and export an LOD Hierarchy as FBX.
Generates textures bakes from a high resolution to low resolution model at near interactive speeds.
SOP Based Baking of Texture Maps.
Sharpens the geometry based on curvature
Inside Face UVs
Create UV's for inside faces of voronoi fractured geometry.
Merge Small Islands
Consolidates Small UV Islands into Larger Neighbors
Transfer uv's between a source and target geometry.
Converts every primitive to 0-1 UVs
Different methods of visualizing UV Data
Automatically Generates UV Attributes
Export UV Wireframe
Allows you to export the UV wireframe for texturing
Tree Generator Tools
A set of tools that you can use to generate the trunk, branches and leaves of a tree. You can use these tools to create a variety of different looks.
This tool will generate roads from curves, and will handle intersecting curves and create crossings automatically. A good use for the tool is with OSM data.
Wang Tiles Sample/Decoder
A sample tileset that can be used as geometry for the Wang Tiles system. Use with the Wang Tiles Decoder that decodes color information into Wang Tilesets for a grid.
Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how frequently each tile should appear.
WFC Sample Paint
The WFC Sample Paint tool allows you to interactively set values on a grid used by the WFC solver.It also sets up the required attributes in the correct way for the solver.
WFC Initialize Grid
The WFC Initialize Grid tool is a convenient way of setting up a grid to be used as the sample or output grid for the WFC Solver node. It sets up the required attributes in the correct way for the solver.
Physics Painter is a SOP that allows users to paint physics objects onto any other object.
Convert low-resolution blockout geometry into detailed buildings using a library of user defined modules.
The Detail Mesh SOP allows you to project a so called detail mesh onto template geometry.
Building Generator Utility
Create base modules to use with the building generator, as well as override base module behavior.
Given a curve that represents the high 'pin' points and low 'sag' points of a cable, this sop will generate sagging cables, with user definable cable count, shape, colour.
Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable.
Create a geometry 'skirt' where an object and ground plane intersect, to be used as a soft blend in a game engine.
Divide polygons into panels
Generate color, height and Open Street Map (OSM) curves using data provided by mapbox.com.
Example HDA from the Rebirth Project to generate Sci Fi Paneling
Adds geometry to an input mesh that mimics snow buildup
Terrain Layer Export
The terrain layer export SOP exports a heightfield with the correct settings for Unreal.
Terrain Layer Import
The terrain layer import SOP imports a heightfield with the correct settings from Unreal.
Terrain Mesh OUTPUT
The Terrain Mesh Output allows you to convert the plugged in heightfield into geometry.
Terrain Texture Output
The Terrain Texture Output SOP renders image data from a heightfield.
Imports Open Street Map Data
Generate Buildings from OSM Data
Isolates Specific OSM Data Layers
Boxcutter is an interactive viewport tool that focuses on making boolean workflows for hardsurfaces. You can simply click and drag on geometry in the viewport to boolean out shapes.
Triplanar Displace will apply a displacement map onto your geometry using a projection from the three main axis. It will then displace your geometry.
The Ruler tool is an nodeless viewport state for measuring distances on geometry. .
This node creates a simple star primitive.
Attribute Value Replace
Attribute Value Replace allows you to replace attribute values with different values.
Group by Measure
Allows for grouping geometry based on properties that can be measured.
XYZ Point Cloud
The XYZ pointcloud exporter allows you to quickly export a pointcloud to the XYZ format, which can be imported into for example Unreal Engine.
This node is the interactive version of the automatic trim texture tool.The tool takes in two inputs. The left (primary) input takes in the geometry you would like to Trim.
Create a disc mesh with uv's with controls for slicing and uv coverage.
Calculate the slope of a surface by comparing to a direction, and optionally blur and remap the result.
Several Common Adjustment Operations on Vertex Colors
Blends Color data on 2 separate meshes based on common algorithms
Generates a Vertex Color Gradient on a mesh
Sweep a profile along input curves, with simple controls for profile type, width, and twist behavior.
Create a cylinder with uv's from a curve with controls for tapering and uv coverage.
Project a decal (localised piece of geometry and a texture) onto geometry.
Dissolve Flat Edges
Remove edges on flat surfaces.
Distance From Border
Calculate the distance from the edge of a surface and store it as an attribute per point.
Gamedev Edge Color
Color sharp edges on geometry
Edge Group To Curve
Converts an Edge Group to a Poly Curve.
Gamedev Extract Borders
Extract curves from Meshes
Create an outline of an object projected from one of the axes, xyz.
Deform geometry along a curve.
Creates a spiral curve
The Substance Plugin for Houdini lets you load Substance Archive files into Houdini in COPs.
The QuadRemesher node is a wrapper around Exoside's QuadRemesher command line interface.
The RizomUV Bridge is a set of 4 different SOPs that facilitate the communication between Houdini and RizomUV.
Allows for streaming mocap data from Axis Studio.
Allows for streaming mocap data from Rokoko Studio.
FBX Archive Import
Import an FBX as an archive similar to how the Alembic Archive sop works.
3D Facebook Image
Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook.
Gamedev Align and Distribute
Spread a collection of shapes along an axis.
Reads in DDS (DirectDraw Surface) Files
The Marmoset ROP allows you to quickly generate an mview inside Houdini
Gaea Tor Processor
The Gaea Tor Processor allows you to load up build .TOR files made in Gaea
a bridge tool to Instant Meshes open source quad remesher.
Uploads geometry to Sketchfab
Uploads geometry to Sketchfab
The complete Alicevision photogrammetry pipeline.
Retrieves the depth value of each pixel from the cameras using Alicevision.
Configure which images to process using Alicevision.
Creates a dense geometric surface representation of the scene using Alicevision.
AliceVisionStructure from Motion
Detects 3D points with position and orientation and calibrate the cameras accordingly using Alicevision.
Texture the generated mesh using Alicevision.
AliceVision Analyze Images
Match all features between candidate image pairs using Alicevision.
Grid Texture COP
Generates a texture that can be used as a simple resolution checkerboard to compare texel densities with. It can also be used as a simple checker board by disabling most options on the tool.
Converts a single mosaic (flipbook/subuv) image into a sequence of sub images based on the frame. A Flipbook image is a common technique of packing multiple frames into a single 2d image.
Helper node to generate a Blackbody ramp using the same logic as the Pyro Shader, which is slightly different than the blackbody vop.
HF Insert Mask
This tool quickly allows you to insert a mask from a second heightfield into your primary heightfield. This reduces the number of steps required to perform this action by a lot, and allows more flexibility in creating your masks for Heightfields.
Unreal World Composition Prepare
This node prepares all the attributes you need for the world composition support in Unreal Engine using V2 of the Houdini Engine plugin.
Filter by Value
This node is extremely useful in wedging workflows where you generate several wedges, and then want to continue working with just a select few items.
Adds the ability to the open crashfile menu option to open a file browser that loads up the TEMP directory. Useful for when you are looking for a different file not related to the most recent one.
Reset Viewport - Help menu
Pressing this button will delete all active sceneviewers and make new copies that inherit most settings.
The sticker picker is a very simple tool that uses the built-in background image placer, but wraps a nice visual interface around it. The default set of stickers feature some of the known icons found throughout Houdini, but also allows for custom stickers you want yourself.
Dem Bones Skinning Converter
This tool is an implementation of Smooth Skinning Decomposition with Rigid Bones, an automated algorithm to extract the Linear Blend Skinning (LBS) with bone transformations from a set of example meshes.
Aligns Objects based on the Bounding Box
Gamedev Box Clip
Clip geometry to a resizable box region.
Vertex Based Ambient Occlusion Calculation.
Export geometry attibutes to a CSV file.
Group Curve Corners
Creates Groups for Inside and Outside corner points
The Guide Flowmap modifies a flowmap based on a guide curve.
Interactive Stashing of Edge Selections
Apply a 'matcap' image to give the appearance of high quality shading at realtime framerates.
Generates Point Colors based on the Curvature of the Model
Clips the geometry into multiple submeshes based on a 3d grid pattern
Quickly tile geometry on a planar surface.
Min Max Average
Multiple Min/Max/Average Analysis in a single node
Multi Bounding Box
Generate Several Bounding Boxes For the Input Mesh
Load several Geometry files at once.
Simple Helper Node to generate the default Normal Color.
A Simple Node That Overlays 2 Normal Maps together
Normal From Grayscale
Convert a Grayscale Image Into a Normal Map
Invert individual channels on an image
Adjusts black point, white point, and midrange to increase, balance, or decrease contrast on a Normal Map.
Rotates a Normal Map while correcting recalculating its internal vectors
Ensures the normal map is balanced in a unit vector
Import an OBJ File including its materials and textures.
This is a CVEX based Lens Shader used to generate Impostors.
Physically Based Viewport Shader
Warps a source mesh to match the shape of a target
Simple Node to take a triangulated mesh and attempt to collapse the diagonal edges to return the mesh to a quad dominant state
The QuickMaterial sop is a convenience tool that allows you to very easily set up PBR materials.
Remove Inside Faces
This tool removes inside faces for objects that are intersecting.
Quickly Spot Heal a Mesh
Simple Interface to Change the Timing of an animation
Deforms a mesh based on a sine wave curve
Soften Normals is a convenience SOP that is frequently used to prepare geometry for baking.
Create a sphere with box unwrapped uv's and a vertex colour ramp.
Straight Skeleton 2D
Generate the central curve (straight skeleton) for 2D input shapes.
Gamedev Straight Skeleton 3D
Generates a curve based on the internal structure of a mesh
Orients a mesh based on UP and FRONT groups
Fit an input object along a curve by repeating the middle section multiple times.
Extrudes a mesh along it's averaged normals.
A glsl toon shader based on the Guilty Gears GDC 2015 talk.
Trace PSD File
Generates Curves from Photoshop File Layers.
Rotates the input geometry around itself based on the timeline
This is a CVEX based Lens Shader used to generate Impostors.
Unreal Pivot Painter
Pivot Painter is a SOP that stores model pivot and rotation information in the model's vertex data and additional UV channels.
Tutorial [V1 +2]
Fit raw RGB data between 0 and 1 and expose the min and max values.
The Voxel Mesh SOP is a shortcut for the common VDB from Polygons > Convert VDB workflow.