CHARACTERS
Houdini 22 introduces a broad range of character workflow enhancements in support of both rigging and animation. These updates reduce setup time, improve consistency across assets, and provide animators with faster, more responsive tools for editing, retargeting, applying procedural motion, and creating complex character performances.
KineFX | Rigging
Character rigging improvements in Houdini 22 strengthen the connection between modeling, rigging, and animation. Focusing on smoother end-to-end workflows, the release streamlines common rigging tasks while improving interoperability between departments.
Key advancements include reusable rig templates, enhanced retargeting, and rig inversion,
enabling faster setup and more connected character pipelines.

Powered by APEX
Houdini 22 extends its procedural character workflows with new APEX-based rigging and deformation tools. From flexible rig customization to advanced facial animation, these improvements integrate seamlessly with existing animation pipelines, reducing setup effort while giving artists greater control over complex character performances.
Rigging Examples
Houdini 22 enhances procedural rigging with reusable templates, interactive rig controls, and improved support for Gaussian Splats. These updates accelerate character setup, simplify adapting rigs across related assets, while providing more flexible, intuitive control interfaces.
Bipeds
Houdini 22 introduces a more automated biped character pipeline, simplifying rig creation while facilitating skeleton standardization and motion transfer. New templates, guided workflows and retargeting tools reduce manual setup while improving consistency across characters from different sources. This makes it easy to quickly move from imported assets to production-ready animation.
Set Driven Key
Houdini 22 introduces streamlined procedural tools for building and animating set driven relationships. New APEX workflows simplify rig creation while giving animators intuitive controls that remain fully editable, making it easier to author mechanical systems, reusable setups, and layered performances that support creative control.
APEX | Rigging Tools
Houdini 22 extends APEX with tools that simplify developing, debugging, and refining procedural rigs. These tools reduce technical overhead while making it easier to build custom systems, iterate on complex setups, and produce reliable results for animation.
KineFX | Animation
Houdini 22 introduces animation workflow improvements that keep complex scenes responsive while making character interaction more efficient. New performance optimizations, customizable animation interfaces, and enhanced facial editing tools help animators work more fluidly, from blocking performances to refining expressive facial animation and lip-sync.
Motion Mixer
Houdini 22 expands Motion Mixer with Nested Clips, making it easier to organize, reuse, and iterate on animation sequences. Combined with improved clip blending and transitions, these workflows simplify timeline management while supporting non-destructive editing and efficient construction of more complex character performances.
Motion & Physics
Houdini 22 expands its animation toolkit with faster editing, more interactive physics, and streamlined workflow controls. New Full Body IK and Ragdoll enhancements reduce manual keyframing. This simplifies iterative changes and makes it easier to blend procedural simulation with artist-directed animation to maintain responsive, non-destructive workflows.
Animating with Gaussian Splats
Houdini 22 broadens the role of Gaussian Splats beyond visualization, integrating them into interactive animation workflows. Artists can treat splats as editable scene elements, combining procedural motion, physics, and character interaction to create dynamic, real-time environments that remain efficient to manipulate.
























