VFX

Houdini 22 focuses on refining the overall VFX experience, delivering faster performance, more cohesive workflows, and production-ready tools that help artists move more efficiently from simulation to final results.

PYRO FX + COPERNICUS

Houdini 22 advances VFX workflows by making Copernicus a production-ready environment for GPU-accelerated simulations. Alongside new learning-focused effect recipes, artists gain faster, more integrated tools that streamline the path from simulation to rendering, compositing, and final production-quality results.

RECIPES | New Magical FX recipes demonstrate complete simulation, rendering, and compositing workflows, providing customizable, production-ready effects and practical learning resources for artists.

IMPLICIT COLLISIONS | The GPU Pyro FX tools in Copernicus are production ready, matching SOP and DOP capabilities while enabling faster, GPU-native workflows using implicit surfaces.

DESTRUCTION FX

Houdini 22 enhances destruction workflows with targeted improvements that make rigid body simulations faster and more capable. By expanding Bullet's feature set and accelerating core fracturing tools, artists can tackle large-scale effects with greater efficiency and fewer production bottlenecks.

TEARING METAL | Bullet now supports easy metal bending and fracturing, bringing realistic deformation effects to RBD workflows without requiring the MPM solver.

FRACTURING | Voronoi Fracture is now three times faster, reducing preprocessing time and accelerating large-scale destruction workflows with hundreds of thousands of pieces.