WORLD BUILDING
Houdini 22 expands Copernicus into a comprehensive environment creation toolkit, unifying terrain, texturing, and ocean workflows in a single procedural context. Faster performance, shared toolsets, and flexible texture-based workflows help artists build, refine, and visualize rich natural environments more efficiently for film, games, and real-time production.
TERRAIN + COPERNICUS
Houdini 22 transforms terrain creation by bringing height fields into Copernicus. Faster performance, new terrain tools, integrated machine learning, and streamlined visualization give artists a more powerful, intuitive environment for building rich, detailed landscapes.
OCEANS + COPERNICUS
Houdini 22 also uses Copernicus for procedural ocean workflows, making it easy to generate, customize, and reuse ocean textures and simulations. Artists can create high-quality water surfaces and foam effects for rendering, real-time applications, and game engine pipelines from a unified workflow.









