There is any easy/quick way to create groups of primitives from material assignments?
I have a geometry (external .obj file) with already done handly selections of primitives. From DataTree > Material stylesheet I can see which polyislands id are assigned for each material, but I would like how to ‘transfer’ this data in quick way.
In essence I'm finding something like to extract from clusters, or separate meshes from material.
Thank you for your reply ryreh.
I tried it in Max 2016 (I don't sure what Max Service Pack) and .otl from H15.
From your info, Houdni Engine in Max 2016 with lower SP2 should be run, isn't it?