Steve M


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Recent Forum Posts

Sculpt tool not smoothing Feb. 15, 2019, 2:43 p.m.

Houdini 17.0.487

Glad I spotted this thread even though its old, the RMB menu saved the day.

It's definitely a bug or a very barmy feature…..change the operation goal type to smooth, deform and smooth or erase etc ***via the parameter window*** of the “sculpt” or “edit” node and try using the brush, it always defaults back to deform points.

Yet change the brush type via right clicking on the view-port and using the right click drop down menu to select smooth for LMB or MMB for example and it all works as expected…..even updates the goal type accordingly in the parameter window.

I'll send a bug report.

Hard Surface modeling test Feb. 1, 2019, 2:48 p.m.

I like the final results, looks great for some types of media output although modelling with boolean to me is a cheap shortcut to clean quality edge flow modelling, ngons and thin strip polys always end up everywhere, especially after triangulation.

Would like to see a triangulated or quad mesh wireframe out of curiosity.

Having tried many ways to get good results from Houdini boolean seems to be the way for now but as I said ngons and poor topology just dont sit well in my modellers heart….had some luck with vdb for a few shapes but still mainly comes out a mesh mess.

It's really great seeing people start to model with Houdini but I fear it still has a very long way to go to compete in today's market place in that department.

I second your RFEs!

Rendering fur with Redshift - H17 Oct. 22, 2018, 4:51 a.m.

Ahhaaaaa…..Thank you!