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Recent Forum Posts
bullet hitting tree issue March 13, 2018, 11:55 a.m.
What @Enivob said. Try to scale the Velocity on your impact object.
Collision for Flip Aug. 10, 2017, 12:21 p.m.
So I have found an Solution which works and I thought I would share it.
After you import your geo you have to use a Polyfill. Then you convert your Geo to a VDB and then back to Polygons.
I used a Polyreduce to speed things up.
Hope it Helps
After you import your geo you have to use a Polyfill. Then you convert your Geo to a VDB and then back to Polygons.
I used a Polyreduce to speed things up.
Hope it Helps
Collision for Flip Aug. 10, 2017, 11:11 a.m.
So is there a way to make a proper “volume” of this kind of model which I can use for a FLIP sim.
Somehow converting to VDB doesn't work and the particles go straight through.
I was thinking of remodeling so it doesn't have any gaps or open faces, but i was wondering if there is a faster way?
Thanks in Advance
Somehow converting to VDB doesn't work and the particles go straight through.
I was thinking of remodeling so it doesn't have any gaps or open faces, but i was wondering if there is a faster way?
Thanks in Advance