Thomas Otto

Blumenbart

About Me

Expertise
Gamedev
Location
Germany

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Recent Forum Posts

Is it possible to use nested prefabs as inputs? May 15, 2019, 6:02 a.m.

Hey seelan,

thank you for the reply. We got a little workaround, we combine all meshes from a certain prefab and save all mesh data as obj in a separate folder where we read the geometry for Houdini. And yeh… I didn't mention that we're using the PDG workflow. Maybe we just couldn't figure out how to handle prefabs there. Anyways the workaround works fine for us now.

Is it possible to use nested prefabs as inputs? May 12, 2019, 5:36 a.m.

Hey there,

as unity 2019 is out now, I would really need this feature for future projects.
Are there any news about Nested Prefabs as inputs able to read all child geometry?

Unity Terrain Integration with Houdini Engine Indie April 16, 2019, 5:56 a.m.

“Is there a way to include textures into the digital asset so I dont have to assign everything in Unity manually?”

I recommend watching the Indie Pixel Tutorial https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-3-creating-terrains/?collection=61 [www.sidefx.com]
He uses PDG but I'm pretty sure it will also work for non PDG projects.

And check out the docs at SideFX https://www.sidefx.com/docs/unity/_attributes.html [www.sidefx.com]
You have to create a unity_hf_XXX Attributes to set Textures.