Brandon Allen


About Me

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Recent Forum Posts

Line with multiple splines to Houdini ? Dec. 6, 2018, 10:28 a.m.


This is a known limitation at the moment. It will only input the first spline. They would have to be provided as separate inputs to the HDA right now.

I will add an RFE to be able to merge multiple splines as input.

Houdini Engine for 3ds Max plugin officially released! Nov. 29, 2018, 4:41 p.m.

The plugin is only currently supported for Houdini 17. To be certain that your asset works you'll want to create your HDA in Houdini 17, but it is also possible to use HDAs from previous versions of Houdini (e.g. some assets off Orbolt from older versions will work)–though there is no guarantee that they will work correctly.

different FPS between 3DS Max and Houdini engine ? Nov. 26, 2018, 5:16 p.m.


Thank you for reporting this. I've logged a bug and will investigate.