Cody Spahr

CodyS

About Me

Cody Spahr is a technical artist at SideFX, with a background in game dev.
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
West Kelowna, Canada
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets
INTERMEDIATE
Lighting  | Realtime FX  | PDG  | VEX
BEGINNER
Character Rigging  | Animation  | Solaris  | Destruction FX  | Python

Availability

Not Specified

Recent Forum Posts

Is somewhere an Houdini plugin update for unreal 5.4? April 11, 2024, 3:20 p.m.

Once 5.4 is out of preview mode, we will do our internal changed to the plugin and launch it as soon as we can. Usually it takes around 1-2 weeks after the Unreal version goes live.

Education licence: how to use Houdini Engine for Unreal March 26, 2024, 1:34 p.m.

Houdini Engine for Unreal works for all version of UE5. 5.0, 5.1, 5.2 and 5.3.

Houdini Engine is also able to read `.hda` files from Core and FX. As well as `.hdalc` files from Indie licenses, and `.hdanc` from Education licenses. It is not able to read assets from Apprentice version of Houdini however.

See the compare page for more info. https://www.sidefx.com/products/compare/ [www.sidefx.com]

Another Curve to Unreal problem March 15, 2024, 3:04 p.m.

I just want to double check one thing. That your curve is set to 1.0 not 2.0. You can change that in the top part of the details panel of your curve, under "asset Name". If this isn't showing up, you need to change one thing in your Houdini. Under the top bar under Assets, go to Asset Definition Toolbar, and set it to always show. Then the option to switch from 2.0 to 1.0 will be available. This should fix the issue for you.

But in Houdini Engine V2, the conventional method to editing curves, is to use your Input as the node to drive the curve. So your "Subnetwork Input #1" would feed into your attribute wrangle.

Then on the Houdini Side, in your HDA details, a new Houdini Input tab will open up. And you can set this to curves, and it will provide you will a suite of curve options. So adding new curves, editing etc.

Note: If you name your Input to "Curve" in the HDAs properties, Houdini Engine will automatically pick up on that name, and set the default Input Type to Curve. And not Geometry, or World Input, the other two options.