DaJuice

DaJuice

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Is there exist a node to select a point from a mesh by use the mouse? June 18, 2019, 1:52 a.m.

You can use the VEX point function. For example in a Wrangle node: @P = point(1, “P”, 263);
This would look at the second input on the wrangle node (1), look up the position attribute (“P”), and query the requested point (point index 263).

http://www.sidefx.com/docs/houdini17.5/vex/functions/point.html [www.sidefx.com]

Focus and camera / viewport control June 17, 2019, 10:36 p.m.

toonafish
So if I understand correctly, the equivalent of Maya's or Softimage's F key is is by default separated into 2 Hotkeys in Houdini. One to place the camera ( Space + G ) and one to place the “tumble pivot” with Space + Z ?

No, Space+F (or like Robert mentioned, just F in View mode) will still set a new pivot point, otherwise it wouldn't be much use. I don't have Maya in front of me at the moment, but I don't recall there being any significant difference in how Houdini and Maya's focus behave.

Focus and camera / viewport control June 15, 2019, 3:18 p.m.

Hi toonafish,
Do you have “Set Pivot on Tumble” checked? This option is found under Edit > Preferences > 3D Viewports > Default Tumble Pivot. It was introduced more recently (H16 or H17-ish?) and is now the default behavior. Any time you begin tumbling it will set the surface under your mouse cursor as the new pivot. Personally I never got along with this method, as you have to be mindful of where your mouse cursor is any time you are tumbling.

I prefer to set “Keep Pivot on Tumble” and to manually set the pivot with Space+Z. This will re-frame the viewport which works well for me. You can also do Space+Shift+Z which will set the pivot under your cursor but not re-frame the viewport.

Space+F should work too and that is the equivalent of Maya's F key. The difference between Space+F and Space+G is that the former will frame up your model/selection while maintaining the view orientation, and the latter will frame up the object but reset the orientation to “Oblique” or probably whatever you have set under Edit > Preferences > 3D Viewports > Default Homing Method.