Siavash Tehrani


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Recent Forum Posts

Pre H18 viewport camera zoom shortcut Aug. 6, 2020, 12:57 p.m.

I think SideFX boned this functionality when they introduced 2D Pan & Zoom. I used it as well and agree it's important to have, as the default viewport field of view is fairly narrow compared to some other DCCs. As a sort of workaround you can set the view mask transparency to zero in the display options, which just leaves you with a blue frame.

Rather than ask for the old functionality back, I had put in a RFE to simply give us a viewport FOV setting. It is RFE ID# 106201 if you would like to add your support to it.

Houdini geom export to Maya <Mesh seems broken in some parts Aug. 1, 2020, 1:07 p.m.

I'm guessing that Maya doesn't like the ngons produced by the boolean operation. You can procedurally group the ngons and then triangulate them:
Append a Group Expression SOP with the expression @numvtx>4 (give me all primitives with a number of vertices greater than four). Then append a Divide SOP and give it the group you just created. Check ‘Avoid Small Angles’ for best results.

multiple boolean on one polygone mesh ... issues July 19, 2020, 6:35 p.m.

Hi plabill, maybe try uploading the file. It's hard to say what the issue might without looking at it. The boolean operator should have no trouble with this scenario.