Daryl Dunlap

Daryl Dunlap

About Me

Expertise
Freelancer
Location
Not Specified
Website

Connect

My Tutorials

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Shader thumbnails July 7, 2020, 3:16 p.m.

Man….the pain we get from thumbnails in RS C4D - omg, I'm with jsmack, not worth it at all, in its current design.

Now, if there was a special like, separate tool or context, that is specific to creating Shaders, that, like, where, you cant do any other type of rendering (to avoid conflicts/race conditions), then, that'd be really nice to have.

Requesting Indigo Renderer Plugin Support - Guide Included July 5, 2020, 2:16 p.m.

Agents with Redshift in Hydra June 29, 2020, 12:16 p.m.

Yes, and there's two approaches that I'm aware of:

1 - Import a Crowd Agent to the /stage - this will create a Mesh and USD Skeleton - as the USD Skeleton deforms, USD will deform the Mesh according to the bindings.

2 - Bake out the Crowd Agent results to USD - this creates a single USD file that contains a Mesh with TimeSamples - as the /stage frame changes, the Mesh will be sampled and the /stage updated (this is not a deform, as the entire animation has been pre-calculated)

Which option you choose, depends on your needs - since I'm rendering on the GPU, I choose Option 2, so that I can instance/offset the animation.

So, either of the above will get you an animated Mesh, but, to my knowledge, there is no way to Loop that animation in H18 on the /stage.