Daryl Dunlap

Daryl Dunlap

About Me

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My Tutorials

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Redshift plugin tips March 21, 2019, 3:36 p.m.

Yes, the GPU will be saturated during RS renders.

In multi-GPU systems, you can dedicate a GPU for display only.

Looking for information on why Houdini does not support runtime cooking / animating inside Unity. March 19, 2019, 11:45 a.m.

The main argument against it from a business case is that using it at runtime will require a Houdini or Houdini Engine license.

Just want to be sure I understand this point, if a Game was made with a Houdini Engine runtime variant, each invocation of that Game executable would need a Houdini Engine license to be able to run it, correct?

Mantra startup time + PDG - [was Mantra geometry preparation] March 17, 2019, 9:24 p.m.

This PDG tutorial from the H17.5 launch, talks about using TOPs to improve hardware utilization when preparing content for rendering.

https://www.sidefx.com/tutorials/pdg-for-design-work-pt-4-distributed-grains-using-pdg/ [www.sidefx.com]

I hope that's not too much work on your part.