Daryl Dunlap

Daryl Dunlap

About Me

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My Tutorials

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Agents with Redshift in Hydra June 29, 2020, 12:16 p.m.

Yes, and there's two approaches that I'm aware of:

1 - Import a Crowd Agent to the /stage - this will create a Mesh and USD Skeleton - as the USD Skeleton deforms, USD will deform the Mesh according to the bindings.

2 - Bake out the Crowd Agent results to USD - this creates a single USD file that contains a Mesh with TimeSamples - as the /stage frame changes, the Mesh will be sampled and the /stage updated (this is not a deform, as the entire animation has been pre-calculated)

Which option you choose, depends on your needs - since I'm rendering on the GPU, I choose Option 2, so that I can instance/offset the animation.

So, either of the above will get you an animated Mesh, but, to my knowledge, there is no way to Loop that animation in H18 on the /stage.

Agents with Redshift in Hydra June 29, 2020, 8:18 a.m.

To my knowledge, Animation Clips is the missing piece needed for looping in LOPs. Unfortunately, this feature is broken in H18 (per SideFX support), and will be fully supported in H18.5

Plus, in preparation for H18.5, SideFX had to break some working Redshift Hydra features (i.e., Redshift PostFX) as well.

So, my efforts are on hold for this project until then. My assumption is that H18.5 will be released sometime this summer.

When is houdini 19 coming out? June 22, 2020, 12:56 p.m.

Yeah man, the only “hint” i've sniffed out, in all of my web surfing, is “end of summer”.

So, if you go by 4 seasons = 4 quarters, then the end of June is the end of summer.

So, I hope we're guessing right Kays.