Moeen Sayed


About Me

VFX Artist
South Africa


My Tutorials

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Rubik's Cube 2 - Rigid Body and Bullet Solver
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Rubik's Cube 1 - Self-Solving with VEX
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Rain Systems and Wetmaps
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Doctor Strange Inspired Portals
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Phoenix Disintegration 1

Recent Forum Posts

Having trouble with vex espression for a tornado Feb. 7, 2018, 7:15 a.m.

Hi BlackBaloo

I may have misunderstood exactly what you're going for, so please correct me if I'm wrong. I assumed you were wanting an ‘eye’ in the tornado as well as a tapering shape. I have attached a revised version of your tornado setup were I used a boolean to cut a middle piece out of the geometry used to generate the velocity; thus giving the ‘eye’. I also changed the ramp found in the ‘sweep_scale’ attribute VOP (that controls the shape). None of the changes were to the VEX code. Once again, I'm not sure if this is what you were looking for, but I'd be happy to help you if its still not quite right.

Attachment Not Found