Aleksandr Kirichenko

Faitel

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Novi Sad, Serbia

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Digital Assets  | Cloth  | Solaris  | Karma  | Lighting
BEGINNER
Environments  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Pyro FX  | Fluids  | Destruction FX  | PDG  | VEX  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

How much does VRAY for Houdini suck? April 15, 2023, 5:46 a.m.

Could someone share an example of pyro (flames/explosions) rendered in V-Ray?

Solaris Rendertime Geometry April 2, 2023, 7:33 p.m.

ivanmalek
Hi,
I'm struggling a bit with a larger scene, where I'm using the Instancer to scatter grass.
Try to use point instances instead of native instances.

SDF Boolean Modeling Example April 1, 2023, 5:05 a.m.

Konstantin Magnus
Great overview!

You could also compress your node tree to a single volume wrangle containing all sorts of distance functions and a multiparm block:

https://procegen.konstantinmagnus.de/constructive-solid-geometry-tool [procegen.konstantinmagnus.de]

Great website, thanks for sharing!