Fran Fernandez

Fran Fernandez

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Retopology or Merge Copy Stamp object, possible? May 25, 2018, 5:03 a.m.

Hi again, long time i dont post!

Im trying to make some rock formation for a game, is a mobile game so it need to be low poly.

Now im trying to merge/combine/retopology the mesh i created using copy stamp node. I dont need the inside polygons and vertices so my idea is to make one mesh.
One hack is export this to fbx and in Maya do the retopology by hand.

Is there any node for this issue?

I dont have multiple meshs, is one box that is copy stamp in a grid with random values.

Help using Vertex Animation Texture for cloth simulation Aug. 23, 2017, 5:21 a.m.

Working now as expected.
Houdini
In houdini after i use file cache i put everything in a Null Node. i select the null node in the vertex animation render.

Unity
Not use Sprite 2D as the tutorials.
Advanced, no alpha,no transparency, no srgb, enconde RGBM OFF (important!!), sprite mode NONE, no mip maps, repeat and point.

compression dependes on size and animation flow.


Its possible to use PNG so the texture file go under 80kb.

Help using Vertex Animation Texture for cloth simulation Aug. 23, 2017, 3:39 a.m.

Just update, i got it to “work”.

As my mbp does not read the env file i just went and installed a new version of houdini. 16.0.705 it already come with the vertex animation beta node.

using that node i got the box MAX and MIN values. i send it to unity, divide it by 100 as the RBD. it goes crazy, so i downloaded many shaders until one of them worked!

still make some jumps but i think i can figure out by now/