Francesco Verboso


About Me



Recent Forum Posts

VEX Normals orientation May 7, 2018, 3:57 a.m.

Hello everyone,

i am having a lot of problems with my model's normals, as it appears on the picture only some of them are pointing outside whereas some others are flipped. I tried every node i know deals with normals, including the topology tab of the PolyDoctor but i had no luck.

How could VEX be used to analyze the model and correct out only those normals that are pointing in?

Many thanks in advance


Grid subdibvision problem April 17, 2018, 4:33 a.m.

Hi inhiding,

thank you for your feedback. I wouldn't leave the door as a 2d surface, I would then exrude it to give the requested thickness and then polybevel the edges that I am interested in so to have more control after the subd. I might restart the piece directly with a box rather than a grid and see if i can achieve better results. Thank you!

Grid subdibvision problem April 16, 2018, 2:28 p.m.

Hi Aizatulin,
it still doenst give me a clean result on the geometry unfortunaly, i managed to get this, polybeveling the point but still the shading has some artefacts given by the bending of the subd. How whould you approach the modeling of a door of a car, where the frame has to be a different piece disconnected from the windshield?