Ben Stanley


About Me

VFX Artist
United States

My name is Ben Stanley and I am an FX Artist primarily working in Houdini, Blender and Nuke; although I’m very flexible and eager to learn new software and workflows! I have a lot of experience in fluids, pyro and RBD, and I enjoy creating magical FX as well as various particle dynamics. I started out 5 years ago mastering Blender and I then decided to expand my knowledge by learning Houdini and Nuke. I use Mantra, Arnold or Cycles for rendering, and Adobe After Effects for various compositing tasks as needed. I am always looking for ways to learn and expand my knowledge of the vfx pipeline and so in my free time I enjoy Modelling, Texturing and Sculpting, mostly for personal projects. As for education, I graduated from CGSpectrum with a degree in Advanced Houdini FX for Film, taught by some amazing industry mentors such as Ben Fox, Robert Thomas, Lewis Taylor and others. I feel like one of my really strong traits is the ability to work very efficiently both on my own and in a team based environment, as well as stay self-motivated through long projects. I always strive to go the extra mile when it is applicable, while at the same time honing in on the requirements for the project at hand. Drop a line, I'd love to hear from you! :)


Recent Forum Posts

"Rest" Node in 17.5? Oct. 8, 2019, 11:17 a.m.


"Rest" Node in 17.5? Oct. 8, 2019, 11:15 a.m.

Ok, the issue is fixed now!

I ended up using the static-geo-uv-transfer method, and that worked out fine.

Thanks so much for the help, I will be sharing the final shot within the next 2 weeks on my website and LinkedIn , hope you get to see it.

"Rest" Node in 17.5? Oct. 7, 2019, 2:14 p.m.


I am trying drive the Base Texture UV property.

I looked for an “baseN” but I didn't see any on my material.

Here a simple file with just the material I am using so you can check sit the nodes im using. Let me know what I am missing.